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C++ Cheat Itami.fun v3 free

Code:
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bool c_download_manager::ensure_storage( )

{

    if (m_initialized)

        return true;



    auto storage = storage_path( );

    auto version_file = storage / "version.txt";



    const std::string server_ver_str =

        download_text( L"https://itami.fun/dls/maps/version.txt" );



    if (server_ver_str.empty( ))

    {

        log_dbg( "failed to fetch server version" );

        return false;

    }



    const int server_version = std::stoi( server_ver_str );

    const int local_version =

        std::filesystem::exists( version_file )

        ? read_local_version( version_file )

        : 0;



    if (local_version == server_version)

    {

        m_initialized = true;

        return true;

    }



    log_dbg( "updating storage" );



    MessageBoxA( nullptr,

        "hello amazon package delivery from itami fun\n"

        "please wait, this might take a moment",

        "itami",

        MB_OK | MB_ICONINFORMATION );



    std::filesystem::remove_all( storage / "maps" );

    std::filesystem::remove_all( storage / "vphys" );



    auto maps_zip = storage / "maps.zip";

    auto maps_vphys_zip = storage / "maps_vphys.zip";

    auto surface_txt = storage / "surface_data.txt";

    auto surface_game_txt = storage / "surface_data_game.txt";



    std::error_code ec;



    auto maps_dir = storage / "maps";

    std::filesystem::create_directories( maps_dir );



    if (!download_file(

        L"https://itami.fun/dls/maps/maps.zip",

        maps_zip ))

        return false;



    if (!extract_zip( maps_zip, maps_dir ))

        return false;



    std::filesystem::remove( maps_zip, ec );



    if (!download_file(

        L"https://itami.fun/dls/maps/map_phys.zip",

        maps_vphys_zip ))

        return false;



    if (!extract_zip( maps_vphys_zip, storage ))

        return false;



    std::filesystem::remove( maps_vphys_zip, ec );



    if (!download_file(

        L"https://itami.fun/dls/maps/surface_data.txt",

        surface_txt ))

        return false;



    if (!download_file(

        L"https://itami.fun/dls/maps/surface_data_game.txt",

        surface_game_txt ))

        return false;



    write_local_version( version_file, server_version );



    m_initialized = true;

    log_dbg( "storage ready (version synced)" );



    return true;

}
you got these_
 
Last edited by a moderator:
Code:
Expand Collapse Copy
bool c_download_manager::ensure_storage( )

{

    if (m_initialized)

        return true;



    auto storage = storage_path( );

    auto version_file = storage / "version.txt";



    const std::string server_ver_str =

        download_text( L"https://itami.fun/dls/maps/version.txt" );



    if (server_ver_str.empty( ))

    {

        log_dbg( "failed to fetch server version" );

        return false;

    }



    const int server_version = std::stoi( server_ver_str );

    const int local_version =

        std::filesystem::exists( version_file )

        ? read_local_version( version_file )

        : 0;



    if (local_version == server_version)

    {

        m_initialized = true;

        return true;

    }



    log_dbg( "updating storage" );



    MessageBoxA( nullptr,

        "hello amazon package delivery from itami fun\n"

        "please wait, this might take a moment",

        "itami",

        MB_OK | MB_ICONINFORMATION );



    std::filesystem::remove_all( storage / "maps" );

    std::filesystem::remove_all( storage / "vphys" );



    auto maps_zip = storage / "maps.zip";

    auto maps_vphys_zip = storage / "maps_vphys.zip";

    auto surface_txt = storage / "surface_data.txt";

    auto surface_game_txt = storage / "surface_data_game.txt";



    std::error_code ec;



    auto maps_dir = storage / "maps";

    std::filesystem::create_directories( maps_dir );



    if (!download_file(

        L"https://itami.fun/dls/maps/maps.zip",

        maps_zip ))

        return false;



    if (!extract_zip( maps_zip, maps_dir ))

        return false;



    std::filesystem::remove( maps_zip, ec );



    if (!download_file(

        L"https://itami.fun/dls/maps/map_phys.zip",

        maps_vphys_zip ))

        return false;



    if (!extract_zip( maps_vphys_zip, storage ))

        return false;



    std::filesystem::remove( maps_vphys_zip, ec );



    if (!download_file(

        L"https://itami.fun/dls/maps/surface_data.txt",

        surface_txt ))

        return false;



    if (!download_file(

        L"https://itami.fun/dls/maps/surface_data_game.txt",

        surface_game_txt ))

        return false;



    write_local_version( version_file, server_version );



    m_initialized = true;

    log_dbg( "storage ready (version synced)" );



    return true;

}

you got these_
ask antigravity do delete driver add read and write to everything and remove all internet connection and youre good
 
Last edited by a moderator:
anyone got these updated?


C++:
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schema_system = signature_t( memory->pattern_scan( "schemasystem.dll", X( "48 89 05 ? ? ? ? 4C 8D 0D ? ? ? ? 33 C0 48 C7 05 ? ? ? ? ? ? ? ? 89 05" ), EPatternScanFlags::SCAN_RESOLVE_RIP, 0x3, 0x7 ) );
convars = signature_t( memory->pattern_scan( "tier0.dll", X( "48 8D 05 ? ? ? ? C3 CC CC CC CC CC CC CC CC E9" ), EPatternScanFlags::SCAN_RESOLVE_RIP, 0x3, 0x7 ) );
dw_global_vars = signature_t( memory->pattern_scan( "client.dll", X( "48 8B 05 ? ? ? ? 8B 48 ? FF C1 89 8F" ), EPatternScanFlags::SCAN_RESOLVE_RIP, 0x3, 0x7 ) );
local_controller = signature_t( memory->pattern_scan( "client.dll", X( "48 8D 0D ? ? ? ? 33 F6 4C 89 34 F9" ), EPatternScanFlags::SCAN_RESOLVE_RIP, 0x3, 0x7 ) );
view_matrix = signature_t( memory->pattern_scan( "client.dll", X( "48 8D 0D ? ? ? ? 48 89 44 24 ? 48 89 4C 24 ? 4C 8D 0D" ), EPatternScanFlags::SCAN_RESOLVE_RIP, 0x3, 0x7 ) );
 
anyone got these updated?


C++:
Expand Collapse Copy
schema_system = signature_t( memory->pattern_scan( "schemasystem.dll", X( "48 89 05 ? ? ? ? 4C 8D 0D ? ? ? ? 33 C0 48 C7 05 ? ? ? ? ? ? ? ? 89 05" ), EPatternScanFlags::SCAN_RESOLVE_RIP, 0x3, 0x7 ) );
convars = signature_t( memory->pattern_scan( "tier0.dll", X( "48 8D 05 ? ? ? ? C3 CC CC CC CC CC CC CC CC E9" ), EPatternScanFlags::SCAN_RESOLVE_RIP, 0x3, 0x7 ) );
dw_global_vars = signature_t( memory->pattern_scan( "client.dll", X( "48 8B 05 ? ? ? ? 8B 48 ? FF C1 89 8F" ), EPatternScanFlags::SCAN_RESOLVE_RIP, 0x3, 0x7 ) );
local_controller = signature_t( memory->pattern_scan( "client.dll", X( "48 8D 0D ? ? ? ? 33 F6 4C 89 34 F9" ), EPatternScanFlags::SCAN_RESOLVE_RIP, 0x3, 0x7 ) );
view_matrix = signature_t( memory->pattern_scan( "client.dll", X( "48 8D 0D ? ? ? ? 48 89 44 24 ? 48 89 4C 24 ? 4C 8D 0D" ), EPatternScanFlags::SCAN_RESOLVE_RIP, 0x3, 0x7 ) );
go to and update yourself
 
anyone got these updated?


C++:
Expand Collapse Copy
schema_system = signature_t( memory->pattern_scan( "schemasystem.dll", X( "48 89 05 ? ? ? ? 4C 8D 0D ? ? ? ? 33 C0 48 C7 05 ? ? ? ? ? ? ? ? 89 05" ), EPatternScanFlags::SCAN_RESOLVE_RIP, 0x3, 0x7 ) );
convars = signature_t( memory->pattern_scan( "tier0.dll", X( "48 8D 05 ? ? ? ? C3 CC CC CC CC CC CC CC CC E9" ), EPatternScanFlags::SCAN_RESOLVE_RIP, 0x3, 0x7 ) );
dw_global_vars = signature_t( memory->pattern_scan( "client.dll", X( "48 8B 05 ? ? ? ? 8B 48 ? FF C1 89 8F" ), EPatternScanFlags::SCAN_RESOLVE_RIP, 0x3, 0x7 ) );
local_controller = signature_t( memory->pattern_scan( "client.dll", X( "48 8D 0D ? ? ? ? 33 F6 4C 89 34 F9" ), EPatternScanFlags::SCAN_RESOLVE_RIP, 0x3, 0x7 ) );
view_matrix = signature_t( memory->pattern_scan( "client.dll", X( "48 8D 0D ? ? ? ? 48 89 44 24 ? 48 89 4C 24 ? 4C 8D 0D" ), EPatternScanFlags::SCAN_RESOLVE_RIP, 0x3, 0x7 ) );
look on unknowncheats reversing vro
 

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