theres a little bit logic but you're not right server will unregister your shot as i explained it making your character unhittable how i know to a very little time
please read my thread properly
1. you're not right in csgo you always shooting in backtrack theres no way unless lagcomp 0 how i think
4. at the end after simple explanation how defensive dt works i put "(Corsa resolver))" because this was out of context! so people will know other projects of...
this is how does real defensive DT work and why this is unhittable:
1. simulation time (simtime): DT shifts simtime forward artificially
2. Backtrack Records: server stores entity positions over time for lag compensation
3. shot registration: when simtime is ahead of the shot time, backtrack...
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