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Recent content by potroshitel

  1. potroshitel

    Source Code Reversed local animation fix from onetap.pasta v4

    (Hidden text: Visit the forum thread!)
  2. potroshitel

    Safe gamesense-like legit/semi-rage cs2 cheat (updated 06.12.25)

    bad paste because he have really a poor optimization and bad code(like a poor indian guy who wanna a water lol)
  3. potroshitel

    Source Code animation resolver from onetap.pasta v4

    (Hidden text: Visit the forum thread!)
  4. potroshitel

    шпион

    шпион
  5. potroshitel

    Source Code Velocity sync via 6-th and 11-th layer from onetap.pasta v4

    yeah bro 100% but ur 90% of posts of that forum is useless shit(good luck learn source dated on 2017) and about my idb its dated on the 2y ago like summer(when onetap update him security ofc)
  6. potroshitel

    Source Code Velocity sync via 6-th and 11-th layer from onetap.pasta v4

    i reversed it and posted it on discord and other forums and asked my friend to post it here tf who cares now
  7. potroshitel

    Source Code Exploit subtick airstrafe fix after update

    valve after update changed the value of the maximum number for subtick_count in the function CGameMovement::processImpluses (Hidden text: Visit the forum thread!) proofs from ida:
  8. potroshitel

    Coder coder for cs2/csgo

    hello everyone, I am ready to be your coder or sell u some specific functionality with p2c or do what u want I work with both cs2 and csgo contacts: discord(justdoing), telegram(@esoterikofficial) I agree to a middleman
  9. potroshitel

    Source Code hello its premium pasta from ur favorite skeet(but if tbh we dont need that shit anyway

    (Hidden text: Visit the forum thread!)
  10. potroshitel

    Source Code skeet hitchance

    but u cant proof it anyway buddy u are retarded stupid 13 yo paster w/o basic knowledged c++
  11. potroshitel

    Source Code skeet hitchance

    lol maybe start free something good? static constexpr auto max_seeds = 128u; static constexpr auto max_awall_seeds = 48u; bool c_rage_bot::calc_hit_chance( sdk::qang_t aim_ang ) { if ( ( g_local_player->shoot_pos( ) - m_final_target.m_record->m_player->origin( ) ).length( ) > (...
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