i have the dev in my dms i lowk just want the hack to be free so the retards cant gatekeep it, nothing about begging these people r too srs
also not my fault acog/devildot cant dump a cheat and neither can half of this community
ps: it was literally dumped wrong and it still got to inject in...
it does not, you always receive them, just on the next packet
read up a little bit
there's a reason onetap separated their animsys and their lagcomp sys
they are 2 distincts thing
your animation updates on layer update but your lagcomp records need the simtime hook + to check for simtime change...
loop all ur entities at frame_net_update_end (or postdataupdate_start)
have someone bhop at you full fakelagging
print different in simtime each time it changes
you will see that it does not
even m_flOldSimulationTime does not
wrong, you need to wait for simtime to be fully sent out without fragment to properly lagcompensate
if layers come in packet 1 and not packet 2 (where simulation time isnt fully sent yet) you end up with an animation record without a valid simulation time attached to it
welcome to fatality 2018 hvh paste super premium edition
this hack goshing blows, i dont have anything to say
warning:
- bot matches crash
- skin changer doesnt work
- player resources (ping flag) are goshed
- renderer is goshed (freetype)
- loading/saving configs with no slot selected crashes...
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