Welcome to hackvshack.net Forum!
Download Free HvH CS2/CS:GO Cheats, CFG, LUA/JS Scripts, and More!
Register

Recent content by simonhook.dmp

  1. simonhook.dmp

    Unknown⠀ Puzzle mesa (mercury paste) + how to serverside ft. Hydra HvH

    i realize it wasnt worth when pxnch pushed update to live and the hack became 50x worse rax might unironically be better than his hack gng maybe i'll post his standing antiaim since thats the only interesting piece thats not fully public (most of pxnch's desync can be found in either rax or grimace)
  2. simonhook.dmp

    Unknown⠀ Puzzle mesa (mercury paste) + how to serverside ft. Hydra HvH

    on everyones soul we are ALL using this
  3. simonhook.dmp

    Unknown⠀ Puzzle mesa (mercury paste) + how to serverside ft. Hydra HvH

    you ever heard of claude or deepseek? beggar, get out of here it takes not even 1M tokens to port a hack from C++ to rust you moron you know its funny you say that, i have both reversed and both have the same breaker, avoid adjust, aovid overlap logic and freestand maybe if you had your nose...
  4. simonhook.dmp

    Unknown⠀ Puzzle mesa (mercury paste) + how to serverside ft. Hydra HvH

    good morning people today i am presenting to you the shittiest hack ever made this hack was taken straight off [redacted](you will recognise yourself you retarded german)'s hard drive, it was specifically made to serverside on the server Hydra HvH any admin using this hack have their IP/STEAMID...
  5. simonhook.dmp

    C++ Function mercury desync code(or moneybots Get Banned)

    no it does i just got lazy and had some shit happening irl so i havent been fixing it lol also why are u speaking, junkie go back to larping and dicksucking ayultie and pxnch, moron
  6. simonhook.dmp

    C++ Function mercury desync code(or moneybots Get Banned)

    people cant stop having ego, scamming people and abusing their notoriety, its called power tripping
  7. simonhook.dmp

    C++ Function mercury desync code(or moneybots Get Banned)

    good morning people new release i struct Band { float pos = 0.f, neg = 0.f, width = 1.f; }; struct CPredictedAnimstate { bool ok = false; float foot_yaw = 0.f; }; struct FakeAnim { CCSGOPlayerAnimState state{ }; C_AnimationLayers layers{ }; float...
  8. simonhook.dmp

    C++ Function fix simtime segmentation + how to calc choke(and velocity/origin mismatches)

    simtime isn't networked as a time. it's 8 bits: ticks since a base thats the current tick rounded down to 100 (GetNetworkBase). SendProxy_SimulationTime (baseentity.cpp): int addt = 0; if ( ticknumber >= tickbase ) // cant encode the past addt = ( ticknumber - tickbase ) & 0xff...
  9. simonhook.dmp

    C++ Function networking other player's footyaw

    the server hands you the real foot yaw of players you cant see(with caveat), roughly every 0.5-1s. no netvar will ever show it, because it isn't one: it's a protobuf usermessage. CCSPlayer::ProcessSpottedEntityUpdate (cs_player.cpp) runs from PostThink on a 0.5 + RandomFloat(0, 0.5) timer and...