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Recent content by simonhook.dmp

  1. simonhook.dmp

    Safe perium freed

    randoms persona
  2. simonhook.dmp

    Safe perium freed

    shee i dont even think increase fire rate works as intended either
  3. simonhook.dmp

    Safe perium freed

    i have the dev in my dms i lowk just want the hack to be free so the retards cant gatekeep it, nothing about begging these people r too srs also not my fault acog/devildot cant dump a cheat and neither can half of this community ps: it was literally dumped wrong and it still got to inject in...
  4. simonhook.dmp

    Safe perium freed

    free ts nephew
  5. simonhook.dmp

    Safe perium freed

    so its ass
  6. simonhook.dmp

    Safe Banlieu/trel 2025 addon

    this made me want to commit suicide please never touch visual studio or claude code ever again
  7. simonhook.dmp

    Info resolver theories (those who know)

    leave zoe out of that shes my g
  8. simonhook.dmp

    Info resolver theories (those who know)

    persona please quit this game
  9. simonhook.dmp

    C++ Function fix simtime segmentation + how to calc choke(and velocity/origin mismatches)

    ofc and im saying my design is the better if you are a lazy bum and simply want it working
  10. simonhook.dmp

    C++ Function fix simtime segmentation + how to calc choke(and velocity/origin mismatches)

    it does not, you always receive them, just on the next packet read up a little bit there's a reason onetap separated their animsys and their lagcomp sys they are 2 distincts thing your animation updates on layer update but your lagcomp records need the simtime hook + to check for simtime change...
  11. simonhook.dmp

    C++ Function fix simtime segmentation + how to calc choke(and velocity/origin mismatches)

    loop all ur entities at frame_net_update_end (or postdataupdate_start) have someone bhop at you full fakelagging print different in simtime each time it changes you will see that it does not even m_flOldSimulationTime does not
  12. simonhook.dmp

    C++ Function fix simtime segmentation + how to calc choke(and velocity/origin mismatches)

    wrong, you need to wait for simtime to be fully sent out without fragment to properly lagcompensate if layers come in packet 1 and not packet 2 (where simulation time isnt fully sent yet) you end up with an animation record without a valid simulation time attached to it
  13. simonhook.dmp

    Safe Net mercury free (or how to scam 30+ people for a fatality paste)

    welcome to fatality 2018 hvh paste super premium edition this hack goshing blows, i dont have anything to say warning: - bot matches crash - skin changer doesnt work - player resources (ping flag) are goshed - renderer is goshed (freetype) - loading/saving configs with no slot selected crashes...