i realize it wasnt worth when pxnch pushed update to live and the hack became 50x worse
rax might unironically be better than his hack gng
maybe i'll post his standing antiaim since thats the only interesting piece thats not fully public (most of pxnch's desync can be found in either rax or grimace)
you ever heard of claude or deepseek?
beggar, get out of here
it takes not even 1M tokens to port a hack from C++ to rust you moron
you know its funny you say that, i have both reversed and both have the same breaker, avoid adjust, aovid overlap logic and freestand
maybe if you had your nose...
good morning people today i am presenting to you the shittiest hack ever made
this hack was taken straight off [redacted](you will recognise yourself you retarded german)'s hard drive, it was specifically made to serverside on the server Hydra HvH
any admin using this hack have their IP/STEAMID...
no it does i just got lazy and had some shit happening irl so i havent been fixing it lol
also why are u speaking, junkie
go back to larping and dicksucking ayultie and pxnch, moron
simtime isn't networked as a time.
it's 8 bits: ticks since a base thats the current tick rounded down to 100 (GetNetworkBase).
SendProxy_SimulationTime (baseentity.cpp):
int addt = 0;
if ( ticknumber >= tickbase ) // cant encode the past
addt = ( ticknumber - tickbase ) & 0xff...
the server hands you the real foot yaw of players you cant see(with caveat), roughly every 0.5-1s.
no netvar will ever show it, because it isn't one: it's a protobuf usermessage.
CCSPlayer::ProcessSpottedEntityUpdate (cs_player.cpp) runs from PostThink on a 0.5 + RandomFloat(0, 0.5) timer and...
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