This looks to be like either process hacker or extreme injector
if its extreme injector, either try the Manual Map or Standard Injection methods
For process hacker, just run it as admin, and your game as normal.
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yeah if there hasn't been a 64 unit difference between a stored backtrack record and the player's current origin then no records are discarded for that reason
buffer will keep all valid records, unless:
position delta exceeds 64 units (4096.0f squared) → record skipped
record is older than...
yeah, sorta. the games lagcomp system invalidates bt records if the positional delta between current and stored origins is above 4096, which is a 64 unit difference. This is to abuse. im assuming this just seems like some sort of a sanity check. it wont actually break lc completely but rather...