potroshitel Master HvHer User ID: 63477 Messages: 15 Reactions: 848 Badges: 8 REP: −0/1+ Level: 87 8/5/25 #1 8/5/25 #1 valve after update changed the value of the maximum number for subtick_count in the function CGameMovement:rocessImpluses [REACT=1, 2, 4, 3, 5, 6, 8]this value is 32 now[/REACT] proofs from ida: Spoiler: before update Spoiler: after update Last edited: 8/5/25 Reactions: Thund3r, Miki14B, roz6666 and 249 others
valve after update changed the value of the maximum number for subtick_count in the function CGameMovement:rocessImpluses [REACT=1, 2, 4, 3, 5, 6, 8]this value is 32 now[/REACT] proofs from ida: Spoiler: before update Spoiler: after update
p (⁄ ⁄•⁄ω⁄•⁄ ⁄) Diamond Gold Silver Bronze User ID: 107669 Messages: 90 Reactions: 221 Badges: 14 REP: −0/21+ Level: 106 8/5/25 #2 8/5/25 #2 w
DbcxbdC Newbie HvHer User ID: 150547 Messages: 3 Reactions: 0 Badges: 1 REP: −0/0+ Level: 0 8/6/25 #3 8/6/25 #3 potroshitel said: valve after update changed the value of the maximum number for subtick_count in the function CGameMovement:rocessImpluses (Hidden text: Can`t be quoted!) proofs from ida: Spoiler: before update Spoiler: after update Click to expand... Its works tho
potroshitel said: valve after update changed the value of the maximum number for subtick_count in the function CGameMovement:rocessImpluses (Hidden text: Can`t be quoted!) proofs from ida: Spoiler: before update Spoiler: after update Click to expand... Its works tho