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			Very hardcoded💀
struct Vec2 {
    float x, y;
    Vec2() : x(0), y(0) {}
    Vec2(float x, float y) : x(x), y(y) {}
};
// FadeState struct for managing the fade effect
struct FadeState {
    float alpha;
    std::chrono::steady_clock::time_point last_update;
    float fade_duration;
    bool...