Manual mapping and thread_local freeze
I havent seen anything posted about this so i wanted to share some of the things ive learned by experimenting with manual mapping.
internal dll for cs2, manually mapped, not loadlibrary. ive got a hook on scenesystem's DrawObject for chams. added a small...
I was wondering what cham material this would be : , or where can i look in the 2018 source for more information on how to get this. If someone also has working code for it aswell that would also be good.
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