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gamesense sync

  1. Source Code synchronization of the clantag like in the gamesense

    the code is written for airflow v1 int iter = 0; std::string last_tag = (""); void c_utils::clantag() { if (!g_ctx.local) return; auto set_clan_tag = [](const char* tag, const char* name) { static auto fn = patterns::clantag.as< void(__fastcall*)(const...