xref: "Worldspace Render Bounds: [%.2f %.2f %.2f] -> [%.2f %.2f %.2f]\n"
inside double __fastcall sub_180372760(__int64 a1, __int64 a2, __int64 a3) (the function from the xref)
you have
v7 = sub_180A64220(v6);
sub_180A64220 is GetEntityByIndex
v7 is entity v6 is entity index.
Enjoy
You can also use the rebuilt function
thisptr is GameEntitySystem
void* GetEntityFromIndex(int iIndex) {
int64_t v2 = reinterpret_cast< int64_t >(this) + 16;
if (iIndex <= 0x7FFE) {
int64_t v3 = iIndex >> 9;
if (v3 <= 0x3F) {
int64_t v4 = *reinterpret_cast< int64_t* >(v2 + 8LL * v3);
if (v4 != 0) {
int64_t v5 = v4 + 112LL * (iIndex & 0x1FF);
if (v5 != 0) {
int32_t id = *reinterpret_cast< int32_t* >(v5 + 0x10);
if ((id & 0x7FFF) == iIndex)
return reinterpret_cast< void* >(*reinterpret_cast< int64_t* >(v4 + 112LL * (iIndex & 0x1FF)));
}
}
}
}
return nullptr;
}