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Got that one from UnknownCheats too, thought that i would post it here,
(+) Screenshot of The Menu

(+) Features
PS | You can get extreme injector from github.com/master131/ExtremeInjector
(+) Screenshot of The Menu

(+) Features
- Skin Changer - per-weapon paint kit, wear, seed, StatTrak, custom name. Knife model swap via live CEconItemSchema lookup. Save/load named JSON configs.
- Gloves - full glove model + paint kit swap. Writes the local player's SteamID into the wearable's OriginalOwnerXuid / AccountID so CS2's renderer treats the item as owned and actually applies the texture.
- ESP - player boxes with 4 styles (Normal / Corners / Corners-Animated / Glow), name, distance, gradient HSV health bar with edge highlight, snap lines, skeleton with auto-calibrating bone probe, flags column (SCOPED / DEFUSE / AIR) read straight off the pawn, and OOF arrows that point to off-screen enemies on a circular HUD around the crosshair.
- Aimbot - visible aim, silent aim, trigger bot, and rage mode (kill aura with 360 FOV and auto-fire). Each mode has its own keybind. Aim now runs through NtUserInjectMouseInput (the same path Catalyst uses externally), feeding CS2's input pipeline naturally - shots land on deathmatch / matchmaking / community servers, not just on workshop / range. Targets both bots and real players unconditionally.
- Multi-hitbox - Head / Neck / Torso / Arms / Legs as toggle buttons (closest enabled bone wins). FOV cone slider with live on-screen circle. Per-priority targeting (closest to crosshair / lowest HP / nearest 3D).
- RCS - reads m_aimPunch each frame and subtracts the delta from your view angles so the barrel sticks to your aim point through the spray. Optional toggle keybind.
- Crosshair - 5 styles (Classic / Dot / Circle / T-Shape / Sniper) with per-style length / gap / thickness / dot size / outline / color.
- Chams - 15 material names (Latex, Bloom, Glow, Solid, Xray, Spectrum, Glitch, Clown, Pearlescent, Crystal, Obsidian, Hologram, Slate, Plasma, Ghost) over a 2D bone-fill renderer. 3D GPU-skinned mesh pipeline is scaffolded in (cgltf GLB loader + custom HLSL skinning shaders + shared DX11 device with CS2) - foundation works, but joint-index mapping for the bundled GLBs isn't verified yet so the 2D version is the visible default. Marked WIP.
- Misc - no flash, no smoke, force radar (always spotted), no recoil (passive), auto pistol (full-auto on semi-autos), bunny hop, auto strafe, walk bot, FOV override, treat teammates as enemies, auto-accept match.
- HUD overlays - velocity meter, spectator count, FPS counter (smoothed), damage indicator (red edge flash + -N HP), configs HUD (active config name pill), keybinds HUD (armed aim binds + their held state).
- Hit sound - 5 timbres (Metallic / Light / Coin / Money / Whack) played on the frame your health drops.
- Menu - sidebar layout with 8 tabs, dark theme, rainbow watermark, locked window position with a header-only drag handle (clicking descriptive text can't drag it anymore), in-menu log viewer (no separate file digging needed).
- Configs - save / load / delete named JSON loadouts. Currently-active config name is surfaced via the Configs HUD overlay.
- Launch CS2, wait for the main menu.
- Inject radriar.dll using Extreme Injector (regular LoadLibrary mode is fine - no manual mapping needed).
- The rainbow watermark in the top-left appears the instant the DLL loads - that's the proof of life.
- Press INSERT to toggle the menu, END to soft-disable (reverts skin writes, keeps DLL loaded).
- Pick any skin in the Loadout tab to auto-arm the skinchanger.
- Bind whatever keys you want for visible aim / silent aim / trigger bot / RCS toggle - each mode has its own keybind row.
- To move the menu, click-and-hold the header strip at the top; the body is locked so accidental clicks on labels can't shift it.
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for developing this cheatPS | You can get extreme injector from github.com/master131/ExtremeInjector
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