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Request Reset and present pattern in csgo

Newbie HvHer
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Does somebody know what pattern oPresent and oReset have?
std::uintptr_t reset_pattern = *reinterpret_cast<std::uintptr_t*>(Misc::Utilities->Memory_PatternScan("gameoverlayrenderer.dll", "C7 45 ? ? ? ? ? FF 15 ? ? ? ? 8B D8") + 9); // std::uintptr_t present_pattern = *reinterpret_cast<std::uintptr_t*>(Misc::Utilities->Memory_PatternScan("gameoverlayrenderer.dll", "FF 15 ? ? ? ? 8B F0 85 FF") + 2);
 
I'm not Plisskien
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Does somebody know what pattern oPresent and oReset have?
std::uintptr_t reset_pattern = *reinterpret_cast<std::uintptr_t*>(Misc::Utilities->Memory_PatternScan("gameoverlayrenderer.dll", "C7 45 ? ? ? ? ? FF 15 ? ? ? ? 8B D8") + 9); // std::uintptr_t present_pattern = *reinterpret_cast<std::uintptr_t*>(Misc::Utilities->Memory_PatternScan("gameoverlayrenderer.dll", "FF 15 ? ? ? ? 8B F0 85 FF") + 2);
Try to use github, and global search
 
Wine Lover
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Does somebody know what pattern oPresent and oReset have?
std::uintptr_t reset_pattern = *reinterpret_cast<std::uintptr_t*>(Misc::Utilities->Memory_PatternScan("gameoverlayrenderer.dll", "C7 45 ? ? ? ? ? FF 15 ? ? ? ? 8B D8") + 9); // std::uintptr_t present_pattern = *reinterpret_cast<std::uintptr_t*>(Misc::Utilities->Memory_PatternScan("gameoverlayrenderer.dll", "FF 15 ? ? ? ? 8B F0 85 FF") + 2);
don't use signatures for reset and present pattern, just use their indexes
 

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