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C++ Skin changer not working

asdwdasdfwawdsd

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Yoo so i made a cs2 skin changer that works with paterns and all but some of the skins aren't loading properly like ak redline the colors black shows but the lines aren't in their place and other skins like a deagle printstream is too buggy is it a code problem or signatures ? the offsets are new
 
Yoo so i made a cs2 skin changer that works with paterns and all but some of the skins aren't loading properly like ak redline the colors black shows but the lines aren't in their place and other skins like a deagle printstream is too buggy is it a code problem or signatures ? the offsets are new
How anybody can help you when you don't even provide any debug info or code sample?
 
Yoo so i made a cs2 skin changer that works with paterns and all but some of the skins aren't loading properly like ak redline the colors black shows but the lines aren't in their place and other skins like a deagle printstream is too buggy is it a code problem or signatures ? the offsets are new
is your regenerate weapon skin pattern outdated?
 
not really a forum for this type of stuff. your regenerateweaponskins pattern is outdated. the new one is
48 83 EC ? E8 ? ? ? ? 48 85 C0 0F 84 ? ? ? ? 48 8B 10
I thinks this was the issue i will update it and check also my logic for old skins (asimovv redline.. from csgo) is different than the new ones is that correct am using a simple UsesOldModel() function that checks:
  1. Live Item Schema (if initialized)
  2. Static SkinsDB fallback
    UPDATE nvm that was the correct pattern maybe its cause of the old skin and new skins code?
 

Password for .zip file is hvh.net

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