Greetings,
this is an open-source, C++ version of the anti-aim mechanism used by Gamesense/FVA in CS2, reverse-engineered from IDA Pro.
In short, the project hooks CBaseUserCmd::CreateMove and injects fake subtick angles (CSGOInputHistoryEntryPB) into the input_history section. This creates an anti-aim effect because the server miscalculates the angles during backtracking/rewinding.
Highlights:
Have a good time on the forums. (this is not mine, reposted)
this is an open-source, C++ version of the anti-aim mechanism used by Gamesense/FVA in CS2, reverse-engineered from IDA Pro.
In short, the project hooks CBaseUserCmd::CreateMove and injects fake subtick angles (CSGOInputHistoryEntryPB) into the input_history section. This creates an anti-aim effect because the server miscalculates the angles during backtracking/rewinding.
Highlights:
- Protobuf RepeatedPtrField memory management (grow/swap-append fully fixed)
- ArenaStringPtr::Set tagged pointer corrections according to ABI.
- Multi-depot support (updated RVAs are available in version_manifest.h)
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Have a good time on the forums. (this is not mine, reposted)
Password for .zip file is hvh.net
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