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Safe Velocity.cat CS2 HvH/Legit Cheat

anyone knows how to save cfg and where to put cfg and is the cheat is updated fully to play in mm?
 
Could you please fix bunnyhope if you can?
its fully fixed already and if you talk about that the anti aim goshs it up then do sv_cheats 1 then type sv_quantize_movement_inputs to 0 or false then it should work fine
 
its fully fixed already and if you talk about that the anti aim goshs it up then do sv_cheats 1 then type sv_quantize_movement_inputs to 0 or false then it should work fine
Is there a chance to fix the anti-aim issue?
 
SS:
cs2_7fS4rAgsyM.webp
2026-07-31 14_33_36-.webp

Cheat isn't great but its probably the best free cheat available at the minute, spent a while fixing and updating it so its in a decently usable state.

I focused on fixing the rage but the legitbot seems to work fine.

Dev free the source but it was outdated and didn't include the particles / fonts / images

Known Issues:
Engine prediction is kinda broken
Doubletap is completely broken don't use it

Still should be decent fun for people wanting to have something to use for free and the source is available so if someone wants to they can make a full fix, its capable of playing HvH but not comparable to the performance of a major p2c.

Updated:
- Added all of the particle features
- Fixed all visual features
- Fixed a lot of the misc features that were previously broken
- Implemented clantag
- Reworked penetration crosshair
- Reworked skybox changer
- Implemented glove changer (was in the menu but no code for it lol)
- Reworked scoreboard equipment as it was unstable
- Reworked at target logic
- Improved engine prediction
- Reworked multipoint
- Improvements to ragebot
- Reworked shot logging
- Added autorevolver (not great I did it in a rush)
- Menu avatar now uses steam avatar

- Fixed many crashes
-
Fixed the VPK path issue
- Much more

IMPORTANT:
For injection use -allow_third_party_software + standard injection
Menu key: DEL

SRC: (updated version by me)
pls fix revovler not shooting
 
Idk how many games i been playing like this, i been playing like this for so long, using AWP to, and still not banned, like this is crazy.
 

Password for .zip file is hvh.net

  • Screenshot 2026-08-04 014712.webp
    Screenshot 2026-08-04 014712.webp
    683.7 KB · Views: 123
heres some code from uc:
  1. vec3_t move{ cheat::local::last_movement_impulses };
  2. float stamina{ cheat::local::movement_services->stamina( ) };
  3. const int ticks_to_strafe = std::clamp(12 - cheat::base_cmd->subtick_moves_size( ), 0, 12 );
  4. const float frame_time = INTERVAL_PER_TICK / static_cast<float>(ticks_to_strafe);

  5. const float friction = cheat::local::movement_services->surface_friction( );
  6. vec3_t last_move{ cheat::base_cmd->forwardmove( ), cheat::base_cmd->leftmove( ), cheat::base_cmd->upmove( ) };

  7. for ( int i = 0; i < ticks_to_strafe; ++i )
  8. {
  9. cheat::base_cmd->set_forwardmove( last_move.x );
  10. cheat::base_cmd->set_leftmove( last_move.y );
  11. cheat::base_cmd->set_upmove( last_move.z );

  12. if (const auto& subtick = cheat::user_cmd->create_move_step( ); subtick)
  13. {
  14. /* todo: predict next velocity but per subtick (use frametime) maybe rebuild (airmove) */

  15. /* note: you ethier have to flip side every call or flip per subtick frametime wich is small amount */
  16. if ( !auto_strafer( cheat::local::base_view_angles, velocity, stamina, friction, frame_time ) )
  17. continue;
  18. subtick->set_when( static_cast<float>(i) / static_cast<float>(ticks_to_strafe) );
  19. subtick->set_analog_forward_delta( cheat::base_cmd->forwardmove( ) - move.x );
  20. subtick->set_analog_left_delta( cheat::base_cmd->leftmove( ) - move.y );
  21. move.x += subtick->analog_forward_delta( );
  22. move.y += subtick->analog_left_delta( );

  23. cheat::base_cmd->mutable_subtick_moves()->AddAllocated( subtick );
  24. } add a subtick strafer thx
thx, for what kind of update makes this code better ?
 

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