# Lefrizzel Ai — CS2 Internal Cheat
Internal DLL cheat for Counter-Strike 2. C++17, D3D11 overlay (ImGui), MinHook detours, custom schema-based SDK.
Screenshots of ESP and Menu:


Source Code:
Dependencies are vendored in external/ (imgui, minhook, nlohmann/json, safetyhook).
Known to work with:
Lefrizzel AI/
├── external/ # Vendored dependencies
├── source/
│ ├── main.cpp # DllMain, Present hook
│ ├── cs2/ # CS2 SDK data types, entities
│ └── lefrizzel Ai/
│ ├── features/ # Cheat features
│ ├── hooks/ # Detour hooks
│ ├── interfaces/ # CS2 interface wrappers
│ ├── menu/ # ImGui menu + HUD
│ ├── config/ # Config system
│ ├── renderer/ # Renderer init
│ └── utils/ # Math, memory, security, schema
cs2 dump/ # SDK offsets dump (patterns, offsets, schemas)
Internal DLL cheat for Counter-Strike 2. C++17, D3D11 overlay (ImGui), MinHook detours, custom schema-based SDK.
Screenshots of ESP and Menu:


Disclaimer: For educational/research purposes only. Use in CS2 violates Valve's ToS and can get you VAC banned. Use at your own risk.
Known issues: This cheat has crashing issues. Random crashes are possible (e.g. after 2-3 rounds, on map change, or during respawn). No guarantee of stability — this is a work in progress. And Vac error after 2 games
Features
| Category | Details |
|---|---|
| Aimbot | Per-weapon profiles, FOV / smoothing / RCS, multipoint hitboxes, visibility check, hitchance, target-switch delays, reaction & first-shot humanization, sticky hitbox |
| Triggerbot | Per-weapon config, seed-based hitchance, silent aim, autowall |
| Autofire | Auto-fires on valid target with hitchance or nospread seed |
| ESP | Box, health, name, skeleton, flags — world-to-screen via copied view matrix |
| Chams | Flat, illuminated, glow, ghost, latex; XQZ, arm & viewmodel support |
| Glow | Per-player + world item glow via DrawGlow property manipulation |
| Visuals | FOV changer, viewmodel offset, thirdperson, antiflash, scope / smoke / decal / particle removal |
| World | Night mode, skybox swap, light & map tint, weather (rain / snow / ash) |
| Skinchanger | Knife, gloves, weapon skins (70 indexed slots), agent models, killfeed spoofing, custom knife model |
| Movement | BHop, autostrafe (mouse + silent), jumpbug |
| NadePred | Grenade throw preview with in-air path and landing radius |
| Config | JSON-based config with per-weapon profile system |
| Menu | ImGui DX11, tabbed layout |
Build
Requirements:- Visual Studio 2022 (v143 toolset)
- Windows SDK 10.0.26100.0
- DirectX SDK (June 2010)
- Open Lefrizzel-Ai.sln
- Select Release | x64
- Build
Source Code:
You must be registered for see links
Dependencies are vendored in external/ (imgui, minhook, nlohmann/json, safetyhook).
Inject
Use any manual-map injector. The DLL detects manual-map injection and sets up SEH, static init and the security cookie itself.Known to work with:
- Process Hacker Native Injector
- Extreme Injector (manual map mode)
Project Structure
Lefrizzel-Ai.sln # Solution fileLefrizzel AI/
├── external/ # Vendored dependencies
├── source/
│ ├── main.cpp # DllMain, Present hook
│ ├── cs2/ # CS2 SDK data types, entities
│ └── lefrizzel Ai/
│ ├── features/ # Cheat features
│ ├── hooks/ # Detour hooks
│ ├── interfaces/ # CS2 interface wrappers
│ ├── menu/ # ImGui menu + HUD
│ ├── config/ # Config system
│ ├── renderer/ # Renderer init
│ └── utils/ # Math, memory, security, schema
cs2 dump/ # SDK offsets dump (patterns, offsets, schemas)
Sources / Credits
This project is written from and based on the following public sources:- Velocity (Cat) — hackvshack.net
-
You must be registered for see links
-
You must be registered for see links
- Trigger/Autofire scope fix: scope / smoke / flash checks are now independent per mode - aimbot's checks no longer block triggerbot. Trigger has its own smoke/flash/scope as shown in menu
- Knife spawn fix:
- Crash fixes: Fixed random crashes on map change, respawn, leaving match and after 2-3 rounds (safer hook teardown, entity validation, SEH hardening)
- VAC fix: Fixed VAC / insecure client error after 1-2 games - stable bypass, launch normally from Steam (no -insecure / -allow_third_party_software)
- Feature fixes: Aimbot / Triggerbot / Autofire, hitchance, nospread, visuals, chams / glow, world / fog / weather and movement are more reliable
- New skinchanger: Complete rewrite - faster, cleaner, more stable; knife / gloves / weapon skins (70+ slots), agents and preview improved
- Performance: Removed bloat, optimized hooks / rendering / pattern scan - lower CPU/GPU overhead, less stutter
Password for .zip file is hvh.net
Content status reports:
-0/0+
Last edited:

