I'm trying to implement Memesense-style view FOV settings in my own cheat.
Specifically the part where weapon/arms get pushed forward and yaw/pitch gets locked.
I have jitter issues and sometimes it doesn't work at all.
Does anyone know how Memesense handles this? Any source code or logic...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.