I'm trying to implement Memesense-style view FOV settings in my own cheat.
Specifically the part where weapon/arms get pushed forward and yaw/pitch gets locked.
I have jitter issues and sometimes it doesn't work at all.
Does anyone know how Memesense handles this? Any source code or logic explanation?
Specifically the part where weapon/arms get pushed forward and yaw/pitch gets locked.
I have jitter issues and sometimes it doesn't work at all.
Does anyone know how Memesense handles this? Any source code or logic explanation?