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Recent content by haruki

  1. haruki

    Source Code strong 2018 resolver

    blessed by jack?!
  2. haruki

    Source Code Dutu Pandora Stuff

    void CResolver::ResolveStand(C_CSPlayer* player, C_AnimationRecord* record, C_AnimationRecord* prev) { float velyaw = RAD2DEG(std::atan2(record->m_vecAnimationVelocity.y, record->m_vecAnimationVelocity.x)); }
  3. haruki

    Source Code EAX

    void events::player_say( IGameEvent* evt ) { // initialize player_info_t player_info_t info; // get player index. auto index = g_csgo.m_engine->GetPlayerForUserID(evt->m_keys->FindKey(HASH("userid"))->GetInt()); // get local auto pLocal =...
  4. haruki

    Source Code Supremacy jumpscout autostop

    high asf atm but lmk if this is good or trash // call per frame void boss_jump_apex() { int current_y = abs(local_player.pos.y); static int last_y = 0; static bool check_for_apex = false; if (bJumped) { last_y = current_y; check_for_apex = true...
  5. haruki

    Source Code Keybind list for supremacy

    cool post. i would use curtime instead of using std::chrono for the fading anims
  6. haruki

    Source Code Cheat skateboard src 2018

    floppa coming soon!
  7. haruki

    Source Code Cheat skateboard src 2018

    premium data->m_body_update = record->m_anim_time + 0.88f; // was 1.10f then 1.25f
  8. haruki

    Safe Cra carbon v2

    you do know that i can work on a cheat and not have it linked to a github, right?
  9. haruki

    Safe Cra carbon v2

    dont know how many times i got to explain it to ur dumbass, i was testing something
  10. haruki

    Safe Cra carbon v2

    this is def not a old build (real)
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