void events::player_say( IGameEvent* evt )
{
// initialize player_info_t
player_info_t info;
// get player index.
auto index = g_csgo.m_engine->GetPlayerForUserID(evt->m_keys->FindKey(HASH("userid"))->GetInt());
// get local
auto pLocal =...
high asf atm but lmk if this is good or trash
// call per frame
void boss_jump_apex()
{
int current_y = abs(local_player.pos.y);
static int last_y = 0;
static bool check_for_apex = false;
if (bJumped)
{
last_y = current_y;
check_for_apex = true...