no when i shoot with anti aim it gets flagged and i want to fix that this is my code
void F::ANTIAIM::RunAA(CUserCmd* pCmd, CBaseUserCmdPB* pUserCmd, C_CSPlayerPawn* pLocalPawn)
{
if (!C_GET(bool, Vars.bAntiaim))
return;
if (pCmd == nullptr || pUserCmd == nullptr ||...