anim update is wrong
entity->setupBones(dataArray.player[entityIndex].alternate_matrix, 128, 0x7FF00, csgo->globals->currenttime);
and no setupbones fixed
there is no such thing as resolving properly publically
@Plisskien said to take a look @ mutiny but the source is really bad made and hard to use i'd rather suggest you taking a look @ enrage and taking your advantage from it
or just :sleep: