Most visitors online was 3164 , on 18 Jun 2023
// proper animlayers incoming!!!
if (stand) // pseudo code!
{
if (ResolvingData->ServerLayers[3] == 0.0
&& ResolvingData->ServerLayers[3] == 0.0
&& ResolvingData->ServerLayers[3] == 0.0)
{
VecAngles_y = player->m_angEyeAngles().y;
m_Delta = Math::AngleDiff(VecAngles_y.y, player->AnimationState()->->m_flGoalFeetYaw);
fakeSide = 2 * (m_Delta.clamp[0] <= 0.0) - 1;
}
}
else // moving finally!!!!
{
auto DeltaOne = abs (ResolvingData->ServerLayers[ANIMATION_LAYER_MOVEMENT_MOVE].fPlaybackRate - ResolvingData->LayerProcessed [ ANIMATION_LAYER_MOVEMENT_MOVE ].fPlaybackRate );
auto DeltaTwo = abs (ResolvingData->ServerLayers [ANIMATION_LAYER_MOVEMENT_MOVE].fPlaybackRate - ResolvingData->LayerPositive [ ANIMATION_LAYER_MOVEMENT_MOVE ].fPlaybackRate );
auto DeltaThree = abs (ResolvingData->ServerLayers[ANIMATION_LAYER_MOVEMENT_MOVE].fPlaybackRate - ResolvingData->LayerNegative [ ANIMATION_LAYER_MOVEMENT_MOVE ].fPlaybackRate );
if ( processedAnimationSpeed < positiveAnimationSpeed || negativeAnimationSpeed <= positiveAnimationSpeed || ( signed int ) ( float ) ( positiveAnimationSpeed * 1000.0 ) )
{
if ( processedAnimationSpeed >= negativeAnimationSpeed && positiveAnimationSpeed > negativeAnimationSpeed && !( signed int ) ( float ) ( negativeAnimationSpeed * 1000.0 ) )
{
desyncSide = 1;
}
}
else
{
fakeSide = -1;
}
}
// money-talk community only!!!
// incoming p2c code right here.
if (resolvingMethod = BRUTEFORCE)
{
// master package code here, switch statement +100 social credits.
if (velocity > 0.1f && velocity <= 1.0f)
{
switch (csgo.global.miss[idx] % 3)
{
case 0:
side[player->EntIndex()] = Math::NormalizeYaw(MinYaw + MaxYaw) + sex;
break;
case 1:
side[player->EntIndex()] = eyeAngles;
break;
case 2:
side[player->EntIndex()] = math::normalize_yaw(MaxYaw - MinYaw) + sex;
break;
}
}
}