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quantumware

:eek:;)o_O🥵
C++:
// proper animlayers incoming!!!
if (stand) // pseudo code!
{
    if (ResolvingData->ServerLayers[3] == 0.0
     && ResolvingData->ServerLayers[3] == 0.0
     && ResolvingData->ServerLayers[3] == 0.0)
    {
       VecAngles_y = player->m_angEyeAngles().y;
       m_Delta = Math::AngleDiff(VecAngles_y.y, player->AnimationState()->->m_flGoalFeetYaw);
       fakeSide = 2 * (m_Delta.clamp[0] <= 0.0) - 1;
    }
}
else // moving finally!!!!
{
    auto DeltaOne = abs (ResolvingData->ServerLayers[ANIMATION_LAYER_MOVEMENT_MOVE].fPlaybackRate - ResolvingData->LayerProcessed [ ANIMATION_LAYER_MOVEMENT_MOVE ].fPlaybackRate );
    auto DeltaTwo = abs (ResolvingData->ServerLayers [ANIMATION_LAYER_MOVEMENT_MOVE].fPlaybackRate - ResolvingData->LayerPositive [ ANIMATION_LAYER_MOVEMENT_MOVE ].fPlaybackRate );
    auto DeltaThree = abs (ResolvingData->ServerLayers[ANIMATION_LAYER_MOVEMENT_MOVE].fPlaybackRate - ResolvingData->LayerNegative [ ANIMATION_LAYER_MOVEMENT_MOVE ].fPlaybackRate );


   if ( processedAnimationSpeed < positiveAnimationSpeed || negativeAnimationSpeed <= positiveAnimationSpeed || ( signed int ) ( float ) ( positiveAnimationSpeed * 1000.0 ) )
   {
       if ( processedAnimationSpeed >= negativeAnimationSpeed && positiveAnimationSpeed > negativeAnimationSpeed && !( signed int ) ( float ) ( negativeAnimationSpeed * 1000.0 ) )
       {
          desyncSide = 1;
       }
   }
   else
   {
      fakeSide = -1;
   }
}

// money-talk community only!!!

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Money Code right here.:
// incoming p2c code right here.
if (resolvingMethod = BRUTEFORCE)
{
    // master package code here, switch statement +100 social credits.
    if (velocity > 0.1f && velocity <= 1.0f)
    {
        switch (csgo.global.miss[idx] % 3)
        {
        case 0:
            side[player->EntIndex()] = Math::NormalizeYaw(MinYaw + MaxYaw) + sex;
            break;
        case 1:
            side[player->EntIndex()] = eyeAngles;
            break;
        case 2:
            side[player->EntIndex()] = math::normalize_yaw(MaxYaw - MinYaw) + sex;
            break;
        }
    }
}

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