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It works trustC++:void CResolver::ResolveStand(C_CSPlayer* player, C_AnimationRecord* record, C_AnimationRecord* prev) { float velyaw = RAD2DEG(std::atan2(record->m_vecAnimationVelocity.y, record->m_vecAnimationVelocity.x)); }
ty master vouzie now i can paste professionally <3View attachment 8974
No idea what these are
the desync one yesaint that just immortal fixed to desync