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Movement Modifications Backend how to get createmove signature without prediction

signalud

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first u need to download class informer plugin for ida and signature maker for ida
after that load client.dll into ida and wait till everything auto analyzed then open class informer "edit-plugins-classinformer" and then search it should look something like "first image" this then press ctrl f and search for ccsgoinput and the one with 30 functions "methods" is the right one double click on it then u should be here "secondimage" and the 8th from the bottom is the right sub for createmove21 u can rename it with n to createmove21 or whatever u want to remember it then double click on the renamed sub and dissasemble with f5
then it should look like this "third image" now click on createmove21 at the top once go to edit plugins signature maker leave all settings as default ida style signature and create a signature for that function now u have a signature which u can hook it with that sig
Signature for 180C6A7C0: 48 8B C4 4C 89 40 ? 48 89 48 ? 55 53 41 54
 

Password for .zip file is hvh.net

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#define PRESENT_PATTERN "48 89 5C 24 ? 48 89 6C 24 ? 56 57 41 54 41 56 41 57 48 83 EC ? 41 8B E8"
#define CREATEMOVE_PATTERN "48 8B C4 4C 89 40 ? 48 89 48 ? 55 53 41 54"
#define OVERRIDEVIEW_PATTERN "40 57 48 83 EC ? 48 8B FA E8 ? ? ? ? BA"
#define DRAWSCOPEOVERLAY_PATTERN "48 8B C4 53 57 48 83 EC ? 48 8B FA"
#define DRAWLEGS_PATTERN "40 55 53 56 41 56 41 57 48 8D AC 24 ? ? ? ? 48 81 EC ? ? ? ? F2 0F 10 42"
#define VALIDATEINPUT_PATTERN "40 53 48 83 EC ? 48 8B D9 E8 ? ? ? ? 33 C0 C6 83 ? ? ? ? 00"
#define GETVIEWANGLES_PATTERN "4C 8B C1 85 D2 74 ? 48 8D 05"
#define SETVIEWANGLES_PATTERN "85 D2 75 ? 48 63 81"
#define DRAWSMOKEVERTEX_PATTERN "48 89 5C 24 ? 48 89 6C 24 ? 48 89 74 24 ? 57 41 56 41 57 48 83 EC ? 48 8B 9C 24 ? ? ? ? 4D 8B F8"
#define GETCHATOBJECT_PATTERN "48 8B 05 ? ? ? ? C3 ? ? ? ? ? ? ? ? 48 8B 05 ? ? ? ? 48 8D 0D"
#define SENDCHATMESSAGE_PATTERN "4C 89 44 24 ? 4C 89 4C 24 ? 53 B8"
#define REGENERATEWEAPONSKINS_PATTERN "48 83 EC ? E8 ? ? ? ? 48 85 C0 0F 84 ? ? ? ? 48 8B 10"
#define LEVELINIT_PATTERN "40 55 56 41 56 48 8D 6C 24 ? 48 81 EC ? ? ? ? 48 8B 0D"
#define LEVELSHUTDOWN_PATTERN "48 83 EC ? 48 8B 0D ? ? ? ? 48 8D 15 ? ? ? ? 45 33 C9 45 33 C0 ? ? ? FF 50 ? 48 85 C0 74 ? 48 8B 0D ? ? ? ? 48 8B D0 ? ? ? 41 FF 50 ? 48 83 C4"
#define FLASHOVERLAY_PATTERN "85 D2 0F 88 ? ? ? ? 48 89 4C 24 ? 55 56"
#define TRACESHAPE_PATTERN "48 89 5C 24 ? 48 89 4C 24 ? 55 57"
#define CHANGEMODEL_PATTERN "40 53 48 83 EC ? 48 8B D9 4C 8B C2 48 8B 0D ? ? ? ? 48 8D 54 24"
#define FRAMESTAGENOTIFY_PATTERN "48 89 5C 24 ? 48 89 6C 24 ? 57 48 83 EC ? 48 8B F9 33 ED"
#define ONADDENTITY_PATTERN "48 89 74 24 ? 57 48 83 EC ? 41 B9 ? ? ? ? 41 8B C0 41 23 C1 48 8B F2 41 83 F8 ? 48 8B F9 44 0F 45 C8 41 81 F9 ? ? ? ? 73 ? FF 81"
#define ONREMOVEENTITY_PATTERN "48 89 74 24 ? 57 48 83 EC ? 41 B9 ? ? ? ? 41 8B C0 41 23 C1 48 8B F2 41 83 F8 ? 48 8B F9 44 0F 45 C8 41 81 F9 ? ? ? ? 73 ? FF 89"
#define UPDATEGLOBALVARS_PATTERN "48 8B 0D ? ? ? ? 4C 8D 05 ? ? ? ? 48 85 D2"
#define FORCEBUTTONSDOWN_PATTERN "40 53 57 41 56 48 81 EC ? ? ? ? 48 83 79 ? 00"
#define DRAWCROSSHAIR_PATTERN "48 89 5C 24 ? 57 48 83 EC ? 48 8B D9 E8 ? ? ? ? 48 85 C0"
#define UPDATEPOSTPROCESSING_PATTERN "48 85 D2 0F 84 ? ? ? ? 48 89 5C 24 ? 57 48 83 EC ? ? ? 00 48 8B DA 48 8B F9 0F 84 ? ? ? ? 48 8D 15"
#define UPDATESKYBOX_PATTERN "48 89 5C 24 ? 57 48 83 EC ? 48 8B F9 E8 ? ? ? ? 48 8B 47"
#define CALCVIEWMODEL_PATTERN "40 55 53 56 41 56 41 57 48 8B EC"
#define EQUIPITEMINLOADOUT_PATTERN "48 89 5C 24 ? 48 89 6C 24 ? 48 89 74 24 ? 89 54 24 ? 57 41 54 41 55 41 56 41 57 48 83 EC ? 0F B7 FA"
#define COMPUTERANDOMSEED_PATTERN "48 89 5C 24 ? 57 48 81 EC ? ? ? ? ? ? ? ? 48 8D 8C 24"
#define SETTYPEKV3_PATTERN "40 53 48 83 EC ? ? ? ? 41 B9 ? ? ? ? 49 83 CA"
#define DRAWTEAMINTRO_PATTERN "48 83 EC ? ? ? ? ? 44 38 89"
#define SHOWMESSAGEBOX_PATTERN "44 88 4C 24 ? 53 41 56"
#define SETPLAYERREADY_PATTERN "40 53 48 83 EC ? 48 8B DA 48 8D 15 ? ? ? ? 48 8B CB FF 15"
#define CREATEPARTICLEEFFECT_PATTERN "48 89 5C 24 ? 48 89 74 24 ? 57 48 83 EC ? F3 0F 10 1D ? ? ? ? 41 8B F8 8B DA 4C 8D 05"
#define UNKNOWNPARTICLEFUNCTION_PATTERN "40 56 48 83 EC ? 41 8B F0"
#define CACHEPARTICLEEFFECT_PATTERN "4C 8B DC 53 48 81 EC ? ? ? ? F2 0F 10 05"
#define POPUPEVENTHANDLE_PATTERN "40 56 57 41 57 48 83 EC ? 48 8B 3D ? ? ? ? 4D 85 C0"
#define CREATEMATERIAL_PATTERN "48 89 5C 24 ? 48 89 6C 24 ? 48 89 74 24 ? 48 89 7C 24 ? 41 56 48 81 EC ? ? ? ? 48 8B 05 ? ? ? ? 48 8B F2"
#define CANIMATABLESCENEOBJECTDESCRENDER_PATTERN "48 8B C4 53 57 41 54"
#define DRAWLIGHTSCENE_PATTERN "? ? ? ? F2 0F 10 42 ? F2 0F 11 41 ? 8B 42 ? 89 41 ? F2 0F 10 42 ? F2 0F 11 41 ? 8B 42 ? 89 41 ? 8B 42 ? 89 41 ? 8B 42"
#define GETASPECTRATIO_PATTERN "48 89 5C 24 ? 57 48 83 EC ? 8B FA 48 8D 0D"
#define ISINGAME_PATTERN "48 8B 05 ? ? ? ? 48 85 C0 74 ? 80 B8 ? ? ? ? 00 75 ? 83 B8 ? ? ? ? ? 7C"
 

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