Welcome to HvH Forum!
SignUp Now! Download Free HvH CS2/CS:GO Cheats, CFG, LUA/JS Scripts, And More!
SignUp Now!
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser.
-
Very hardcoded💀
struct Vec2 {
float x, y;
Vec2() : x(0), y(0) {}
Vec2(float x, float y) : x(x), y(y) {}
};
// FadeState struct for managing the fade effect
struct FadeState {
float alpha;
std::chrono::steady_clock::time_point last_update;
float fade_duration;
bool...