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SCHEMA( float, flash_duration, "C_CSPlayerPawnBase", "m_flFlashDuration" )[/ICODE]
[ICODE] auto pawn = c_base_player::get_local_player< c_base_player_pawn * >( 0 );
if ( !pawn )
return;
if ( config::context.no_flash )
pawn->flash_duration() = 0.f;