1. Launching CS2
2. Launching server.exe
3. Inject patcher.dll in CS2
4. Inject regsysform.dll in CS2
5. Done. The menu opens on Insert.
LoadLibrary injection only!
You forgot to launch patcher.dll
You forgot to launch server.exe
Screenshot of Menu/ESP:
Injection Video ->
You must be registered for see links
Configs -> C:\nonagon\configs
Code:
+ragebot
- fixed some crash
- fixed calc of hc
- fixed awall check
+legit
- fixed awall check
+other
- fixed model shake with agent or model changer
- fixed some crash
Code:
+Ragebot
- reworked main rage logic
- reworked is_valid for record
- reworked timing setup
- reworked rage scan
- reworked power scan
- reworked hc calc
- reworked apply record
- reworked awall system
- reworked autostop logic
- reworked early stop logic
- added instant weapon accuracy upon landing exploit
+Other
- added default agents
- fixed some other crashs
Code:
+Ragebot
- reworked power scan
- reworked hc calc
- reworked extrapol shoot pos
- reworked logic early stop
- reworked max accur on land exploit
- reworked awall logic
- reworked lagcomp fix (now model not use force backward for shoot)
- added animfix for records
+Visuals
- reworked flat chams
- removed glass chams
- added glitter chams
+Misc
- reworked agent\custom models(now without crash)
- added adaprive killfeed
- fixed jumpbug(better work with sv_autobunnyhopping 1)
- fixed head constraint rotation
+Other
- added local animfix
- fixed some crashs
- minor bug fixes
Code:
+Visuals
- removed wireframe chams
- added "Additional material" in local chams settings
- added additional wireframe
- added additional animated
+Other
- fix some crash
- fix minor issues
- fixed for last game build
1. Launching CS2
2. Launching server.exe
3. Inject patcher.dll in CS2
4. Inject regsysform.dll in CS2
5. Done. The menu opens on Insert.
LoadLibrary injection only!
You forgot to launch patcher.dll
You forgot to launch server.exe
Screenshot of Menu/ESP:
Injection Video ->
You must be registered for see links
Configs -> C:\nonagon\configs
Code:
+ragebot
- fixed some crash
- fixed calc of hc
- fixed awall check
+legit
- fixed awall check
+other
- fixed model shake with agent or model changer
- fixed some crash
Code:
+Ragebot
- reworked main rage logic
- reworked is_valid for record
- reworked timing setup
- reworked rage scan
- reworked power scan
- reworked hc calc
- reworked apply record
- reworked awall system
- reworked autostop logic
- reworked early stop logic
- added instant weapon accuracy upon landing exploit
+Other
- added default agents
- fixed some other crashs
Code:
+Ragebot
- reworked power scan
- reworked hc calc
- reworked extrapol shoot pos
- reworked logic early stop
- reworked max accur on land exploit
- reworked awall logic
- reworked lagcomp fix (now model not use force backward for shoot)
- added animfix for records
+Visuals
- reworked flat chams
- removed glass chams
- added glitter chams
+Misc
- reworked agent\custom models(now without crash)
- added adaprive killfeed
- fixed jumpbug(better work with sv_autobunnyhopping 1)
- fixed head constraint rotation
+Other
- added local animfix
- fixed some crashs
- minor bug fixes
Code:
+Visuals
- removed wireframe chams
- added "Additional material" in local chams settings
- added additional wireframe
- added additional animated
+Other
- fix some crash
- fix minor issues
- fixed for last game build
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