Server-side moving twist correction implemented.
Starting this match, a server-side moving twist correction is live due to continued use of the feature.
How it works:
• Uses the same server-side method as astral and monarchs • Writes an unused netvar to players' foot yaw • Added a gate so it only applies while people are moving
Files:
• beanjamin.dll (compiled, attached) • Full source code if you want to compile it yourself
How to inject:
Use whatever move twist or moving desync features you'd like, but they're probably more unsafe than having them off with the plugin.
Credits of original post:
SRC:
Starting this match, a server-side moving twist correction is live due to continued use of the feature.
How it works:
• Uses the same server-side method as astral and monarchs • Writes an unused netvar to players' foot yaw • Added a gate so it only applies while people are moving
Files:
• beanjamin.dll (compiled, attached) • Full source code if you want to compile it yourself
How to inject:
- Manual map beanjamin.dll
- Inject it first, then anything else
- A message box confirms it loaded
Use whatever move twist or moving desync features you'd like, but they're probably more unsafe than having them off with the plugin.
Credits of original post:

SRC:
BIN + all info:
- Bogdanuq
- Replies: 6
- Forum: CS:GO Legacy Coding
Password for .zip file is hvh.net
Last edited by a moderator:

