yo, this is fast run, credits to ze-elite.
call this before prediction in createmove, so u can achieve250 -> 280 velocity (290 with scout $$$)
call this before prediction in createmove, so u can achieve
C-like:
jitter_move_state = false,
jitter_move = function(self, cmd, local_player)
if ctx.local_player:in_air() or local_player:move_type() == sdk.MOVETYPE.NOCLIP or ctx.local_player:stamina() > 0 then
return
end;
local forward = bit.band(cmd.buttons, sdk.IN.FORWARD) ~= 0;
local back = bit.band(cmd.buttons, sdk.IN.BACK) ~= 0;
local left = bit.band(cmd.buttons, sdk.IN.MOVELEFT) ~= 0;
local right = bit.band(cmd.buttons, sdk.IN.MOVERIGHT) ~= 0;
local val = 203.7;
local run = self.jitter_move_state
if (forward and left) or (back and right) then
cmd.sidemove = cmd.sidemove + (run and -val or val);
cmd.forwardmove = cmd.forwardmove + (run and -val or val);
elseif (forward and right) or (back and left) then
cmd.sidemove = cmd.sidemove + (run and -val or val);
cmd.forwardmove = cmd.forwardmove + (run and val or -val);
elseif forward or back then
cmd.sidemove = cmd.sidemove + (run and -val or val);
elseif left or right then
cmd.forwardmove = cmd.forwardmove + (run and val or -val);
end;
self.jitter_move_state = not run;
end;
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