yo!
its a priv8 animation abusing method, check the clip below.
call this in bullet_impact event
since alot of ppl using "Reset fakelag on shot", the last one issue u can have - your ping.
im calling this in bullet impact to achieve 100% of registered impacts, you guys can do it even better, if you want ofc.
also, it works on v34 only since this thing is fixed in latest versions
heres the demo
its a priv8 animation abusing method, check the clip below.
call this in bullet_impact event
C-like:
local wepid = ctx.local_player:weapon():get_weapon_id();
if wepid == 3 then
evvware.exec("use weapon_knife; use weapon_scout");
elseif wepid == 17 then
evvware.exec("use weapon_knife; use weapon_awp");
end;
since alot of ppl using "Reset fakelag on shot", the last one issue u can have - your ping.
im calling this in bullet impact to achieve 100% of registered impacts, you guys can do it even better, if you want ofc.
also, it works on v34 only since this thing is fixed in latest versions
heres the demo