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Request gamesense predict

ewr3er334r343

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is there any predict lua for gamesense that makes skeet prediction with cl_lagcompensation 0 like neverlose (neverlose is adapted for this). And not some gpt pastes that change cvars, but real players extrapolation that simulates their movement
 
u cant change bone placement u can do nothing via ffi cus cheat will ovr it in next tick. Pls check skeet's api, only method u can use is try to make ur own prediction with automatic fire disabling but u wont do awall w/it
what about changing enemy origin? and I have clampbonesinbbox lua so how does it change bone placement?
 
what about changing enemy origin? and I have clampbonesinbbox lua so how does it change bone placement?
for what?
if u want predict via cl_lagcompensation 0 u need to rebuild CGameMovement::TryPlayerMove (also dont forgot to simulate our vecVelocity.z hint: CGameMovement::PreventBunnyJumping, CGameMovement::FinishGravity)
 
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for what?
if u want predict via cl_lagcompensation 0 u need to rebuild CGameMovement::TryPlayerMove (also dont forgot to simulate our vecVelocity.z hint: CGameMovement::preventBunnyJumping, CGameMovement::FinishGravity)
im hooking game_movement vtable but it crashes. do you hook CPrediction::RunCommand instead? also when predict enemies happens does it use their actual last cmd or just reconstruct from velocity?
 
local only and cheat will ovr it. go and just make ur own aimbot
I made my own aim and it seems that it really predicts but it misses enemy's hitboxes when they has jitter, i made test, i put enemy with jitter center -90,90, and made my aim work only for head, and i missed jitter like 10-20 times, and impacts showed that it was shooting only 1 side, could it be the reason that it just dont procces it fully? When enemy set delayed jitter (2 ticks), i missed only 1-3 times
 

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