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C++ Issues with rendering 3D Player Model in ImGui (CS:GO Legacy)

XSlaughterhouse

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I've been trying to implement a 3D player model preview inside my ImGui menu for CS:GO Legacy, but I've hit a wall. I can't seem to get the model to render correctly within the ImGui window context.

Has anyone here managed to do this successfully? I'd appreciate any snippets or advice on how to handle the scene rendering or texture passing for the model preview. Thanks!

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