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preboot1337

NO VAC ON MAC
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★ [WORLD'S FIRST] GHOST EXTERNAL — CS2 macOS Overlay Cheat UNDETECTED

Hey!

I am proud to present GHOST EXTERNAL — the world's first native external overlay and cheat designed specifically for running Counter-Strike 2 on macOS via CrossOver / GPTK / WINE environments.

jLuewls.png


It directly interfaces with process memory using native Apple Mach Kernel APIs (mach_vm_read_overwrite / mach_vm_write), operating entirely outside the game layer with zero in-process hooks and rendering a hardware-accelerated 240Hz+ Quartz overlay.

Z8MQgK1.png


So let me tell you some info about that project. I have been working on it for a month, as a result we got working, UNDETECTED macOS CS2 cheat. ESP works perfect, the same as for an aimbot. Ofc, the cheat itself is not best of the best and won't be. Lot's of different features were implemented. ESP doesn't disappear or smth like that, works fine, has ability to turn on boxes, skeleton, etc. Is that good enough and ready to use? It's up to you ;) Personally, I find it interesting but do not expect killing other internal cheats users, they are built different and it is obvious that you won't win them, but for legit playing it is good solution (fully legit).

RhhwSX5.png


★ Key Features:

Aimbot & Recoil Control:

  • Vector Aimbot: Ultra-smooth angle interpolation with FOV circle visualization.
  • Hitbox Selector: Target specific bones (Head, Neck, Chest) or dynamic multi-point selection.
  • Standalone RCS: Independent Pitch & Yaw recoil cancellation scale factors.
  • Velocity Prediction: Target position compensation calculated via m_vecVelocity. NOT WORKIING
  • Auto-Stop & Counter-Strafe: NOT WORKIING
  • Triggerbot: Fast crosshair ent-index targeting with configurable delay (15ms - 300ms).

Visuals & ESP:
  • 2D Bounding Boxes: Crisp bounding boxes with custom gradient fill and alpha opacity control.
  • Skeleton ESP: bone real-time skeletal structure rendering.
  • 3D Sound ESP: Spatial audio rings visualising footsteps, jumps, and reload sounds in world space.
  • Off-Screen Arrows: Dynamic screen-edge directional indicators for out-of-view enemies.
  • Entity Info: Health bars with numerical HP, Sanitized Player Names, Distance (meters), and Active Weapons.
  • Objective Helpers: Real-time C4 planted timer bar with site location (A/B) & defusal indicators, plus built-in Grenade Helper spots.

Anti-Aim & Semi-Rage Suite:
  • Anti-Aim Modulators: Spin, Jitter (±58°), and Random Yaw angles to disrupt resolver tracking.
  • No-Spread Emulator: Not working
  • Thirdperson View: Not working

GUI & macOS Integration:
  • Dark Navy UI Overlay: Lightweight built-in ImGui-style configuration menu (Toggle with F11 / HOME).
  • Config Manager: Save and switch profile slots on the fly (~/.ghost_cfg/).

Technical Specifications:
Code:
Expand Collapse Copy
Target OS:     macOS 12.0+ (Monterey, Ventura, Sonoma, Sequoia)
Architecture:  Apple Silicon (M1/M2/M3/M4) & Intel (x86_64)
Environment:   CS2 under CrossOver / GPTK / WINE / Whisky
Memory Engine: Mach Kernel APIs (mach_vm_read_overwrite / mach_vm_write)
GUI Engine:    CoreGraphics / Quartz / CVDisplayLink (60Hz - 240Hz+)

Created with love by: preboot1337. Enjoy!
 

Password for .zip file is hvh.net

Last edited by a moderator:
★ [WORLD'S FIRST] GHOST EXTERNAL — CS2 macOS Overlay Cheat UNDETECTED

Hey!

I am proud to present GHOST EXTERNAL — the world's first native external overlay and cheat designed specifically for running Counter-Strike 2 on macOS via CrossOver / GPTK / WINE environments.

jLuewls.png


It directly interfaces with process memory using native Apple Mach Kernel APIs (mach_vm_read_overwrite / mach_vm_write), operating entirely outside the game layer with zero in-process hooks and rendering a hardware-accelerated 240Hz+ Quartz overlay.

Z8MQgK1.png


So let me tell you some info about that project. I have been working on it for a month, as a result we got working, UNDETECTED macOS CS2 cheat. ESP works perfect, the same as for an aimbot. Ofc, the cheat itself is not best of the best and won't be. Lot's of different features were implemented. ESP doesn't disappear or smth like that, works fine, has ability to turn on boxes, skeleton, etc. Is that good enough and ready to use? It's up to you ;) Personally, I find it interesting but do not expect killing other internal cheats users, they are built different and it is obvious that you won't win them, but for legit playing it is good solution (fully legit).

RhhwSX5.png


★ Key Features:

Aimbot & Recoil Control:

  • Vector Aimbot: Ultra-smooth angle interpolation with FOV circle visualization.
  • Hitbox Selector: Target specific bones (Head, Neck, Chest) or dynamic multi-point selection.
  • Standalone RCS: Independent Pitch & Yaw recoil cancellation scale factors.
  • Velocity Prediction: Target position compensation calculated via m_vecVelocity. NOT WORKIING
  • Auto-Stop & Counter-Strafe: NOT WORKIING
  • Triggerbot: Fast crosshair ent-index targeting with configurable delay (15ms - 300ms).

Visuals & ESP:
  • 2D Bounding Boxes: Crisp bounding boxes with custom gradient fill and alpha opacity control.
  • Skeleton ESP: bone real-time skeletal structure rendering.
  • 3D Sound ESP: Spatial audio rings visualising footsteps, jumps, and reload sounds in world space.
  • Off-Screen Arrows: Dynamic screen-edge directional indicators for out-of-view enemies.
  • Entity Info: Health bars with numerical HP, Sanitized Player Names, Distance (meters), and Active Weapons.
  • Objective Helpers: Real-time C4 planted timer bar with site location (A/B) & defusal indicators, plus built-in Grenade Helper spots.

Anti-Aim & Semi-Rage Suite:
  • Anti-Aim Modulators: Spin, Jitter (±58°), and Random Yaw angles to disrupt resolver tracking.
  • No-Spread Emulator: Not working
  • Thirdperson View: Not working

GUI & macOS Integration:
  • Dark Navy UI Overlay: Lightweight built-in ImGui-style configuration menu (Toggle with F11 / HOME).
  • Config Manager: Save and switch profile slots on the fly (~/.ghost_cfg/).

Technical Specifications:
Code:
Expand Collapse Copy
Target OS:     macOS 12.0+ (Monterey, Ventura, Sonoma, Sequoia)
Architecture:  Apple Silicon (M1/M2/M3/M4) & Intel (x86_64)
Environment:   CS2 under CrossOver / GPTK / WINE / Whisky
Memory Engine: Mach Kernel APIs (mach_vm_read_overwrite / mach_vm_write)
GUI Engine:    CoreGraphics / Quartz / CVDisplayLink (60Hz - 240Hz+)

Created with love by: preboot1337. Enjoy!
such an awesome work!!
+rep
btw, whats ur apple device?
 

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