local plist_set, plist_get = plist.set, plist.get
local getplayer = entity.get_players
local entity_is_enemy = entity.is_enemy
local function resolve(player)
local function resolve(player)
plist_set(player, "Correction active", false)
plist_set(player, "Force body yaw", true)
plist_set(player, "Force body yaw value", math.random(-50, 50))
end
local function onpainnt ()
local enemies = getplayer(true)
for i = 1, #enemies do
local player = enemies
resolve(player)
end
end
client.register_esp_flag("Resolved", 0, 255, 0, function(entindex)
if not entity_is_enemy(entindex) then
return false
end
if plist_get(entindex, "Force body yaw") == true then
return true
end
return false
end)
client.set_event_callback('net_update_start', onpaint)
end <--- p codenz