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C++ Structure newest signatures for cs2 update 23.09.2026

historyy

Rookie HvHer
User ID:
218323
Messages:
14
Reactions:
8
Badges:
3
REP:
−0/1+
Level:
16
enjoy for all pasters and cheat creators.
Code:
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add_entity = client.dll:488D05*????????48890733D24088B728210000+78~
anim_graph_rebuild = client.dll:4055564883EC284C89742458488BF180FAFF75??0FB65118
base_fire_guns_get_inaccuracy = client.dll:44894C24205556415441554156488DAC2440FFFFFF4881ECE00100000F29B424D0010000458BE9
base_fire_guns_get_inaccuracy_alt = client.dll:488BC45541554157488DA828FFFFFF4881ECE00100000F2970C84C8BF9
button_state_alloc = client.dll:488B54CA088D4101894708EB16488B0F>E8????????488BD0488BCF-80
cmd_interpreter = rendersystemdx11.dll:>E8????????4183BDC000000000
create_move = client.dll:FFFFFFFF488D05*????????48890D????????+28~
csgo_input = client.dll:84C0740C488D0D*????????E8????????
draw_flash_effect = client.dll:85D20F88????????48894C24??5556
draw_legs = client.dll:4C8BDC555356574157498DAB????????4881EC????????8B42??4D8BF9F20F1042
draw_overhead = client.dll:40534883EC??488BD983FA??75??
draw_scene_object = scenesystem.dll:488D05*????????488907488B7C2448+8~
draw_scene_object_array = scenesystem.dll:488BC4488950??488948??555356574154415541564157488DA8????????4881EC????????0F2970??
draw_skybox_array = scenesystem.dll:4585C90F8E????????4C8BDC
dynamic_light_alloc = client.dll:488BD94533C0488B0D????????BA01000000>E8????????8B0B
dynamic_light_manager = client.dll:488B0D*????????4885C97408488BD7E8????????E8
dynamic_light_time = client.dll:40534883EC20488BD985D2741A488B05????????F30F104830
engine_client_cmd = engine2.dll:488BC448895808488968104889701857415641574881EC????????0F2970D8410FB6E9
entity_list = client.dll:488B0D*????????8BFBC1EB0E
filesystem_close = filesystem_stdio.dll:488D8F20FFFFFF8BD5>E8????????FFD3
find_hud_element = client.dll:40534883EC??488B05????????488BD94885C074??48895C24
fire_event_client_side = client.dll:40535641544883EC30488BF2
frame_input_ring_base = engine2.dll:488D05*????????0F1004C8
frame_input_ring_idx = engine2.dll:486315*????????83FA0A7D61
frame_stage_notify = client.dll:48895C241848896C2420574883EC40488BF9
game_entity_system = client.dll:488B0D*????????EB028BC6
game_event_get_controller = client.dll:488D05*????????4D8BF8488901+80~
game_event_get_float = client.dll:>E8????????0F28D8895C2420
game_event_get_int = client.dll:>E8????????3D00800000
game_event_get_name = client.dll:8B41140FBAE01E7305488D4118C3
game_event_get_pawn = client.dll:488D05*????????4D8BF8488901+88~
game_event_get_string = client.dll:>E8????????85DB0F9FC3
game_event_manager = client.dll:488B0D*????????488B01FF50??FFC3~
game_rules = client.dll:488B0D*????????4C897010
game_scene_node_set_mesh_group = client.dll:>E8????????8B852C850100
game_scene_node_set_skeleton = client.dll:>E8????????4084ED7417
game_trace_manager = client.dll:488B0D*????????488D3452~
generate_primitives = scenesystem.dll:488D05*????????488907488B7C2448+20~
get_aim_punch = client.dll:150000488D542420>E8????????F30F1015????????
get_bone_index = client.dll:448B42??488B12E9
get_glow_color = client.dll:>E8????????F30F10BE????????488BCF
get_inaccuracy = client.dll:48895C24??5556574881EC????????440F298424
get_interp_amount = client.dll:>E8????????418B9668030000
get_interpolated_shoot_position = client.dll:40555641564881EC20010000
get_resource_view = rendersystemdx11.dll:48895C2410488974241848897C242048894C2408554154415541564157488D6C24E04881EC2001000033FF4D0FBEF8897D50450FB6E14C8B2D????????488BDA4885D20F84????????8B422085C07E??4C8B324D85F675??4885D20F84????????488D35????????48897D50488BD6488D4D50FF15????????488B4308488D4C2440897C244048897C2448C7442444C80000C048897D1048897D184885C00F85????????E8????????E9????????4180FFFF
get_spread = client.dll:486391????????488B81????????85D278??4883FA0273??F30F10849050070000C3F30F108050070000C3
get_net_channel = engine2.dll:4C8B05????????4D85C07410
get_tick_view_angles = client.dll:48895C2408574881ECF0000000F30F100A488D8C2410010000418BD8488BFAE8????????F30F104F04
get_transforms_for_hitbox_list = client.dll:48895C24??555657415441554881EC????????4963304D8BE0488BEA488BD985F6
get_usercmd = client.dll:40534883EC208BDAE8????????4C8BC0
get_usercmd_base = client.dll:4883EC28>E8????????8B8010590000
get_view_angles = client.dll:8B0D????????8BD3>E8????????F20F1000
get_world_group_handle = client.dll:>E8????????418B5F10
get_world_group_id = client.dll:488B41304885C0740D488B40108B4838488BC2890AC3
global_vars = client.dll:488B05*????????448B4044
handle_view_angles = client.dll:FFFFFFFF488D05*????????48890D????????+40~
history_field_alloc = client.dll:>E8????????488BD0488D4E28
hud = client.dll:488B05*????????4885C07471
hud_death_notice_clear = client.dll:85C07509488D4EE0>E8????????488B5C2440
hud_weapon_selection_update = client.dll:498BE35FC3488BCB>E8????????488BCBE8????????
init_particle_path_buffer = client.dll:48895C24??574883EC??8B41??488D79
init_particle_path_buffer_alt = client.dll:48895C24??574883EC??8B41??488D79
is_glowing = client.dll:0000488BEA488BF9>E8????????4533F684C0
item_system = client.dll:4883EC28488B05????????4885C00F8581
kv3_alloc = tier0.dll:40534883EC3080FA060FB6C241B916
kv3_destroy = tier0.dll:405741574883EC384C8B01448BFA498BC0488BF948C1E802
kv3_load = tier0.dll:44242848897C2420>E8????????0FB6D88B4C2444
level_initialization = client.dll:488D05*????????C6411000+B8~
level_shutdown = client.dll:4883EC??488B0D????????488D15????????4533C94533C0488B01FF50304885C074??488B0D????????488BD04C8B0141FF50404883C4??
light_data_queue = scenesystem.dll:488B05*????????48C1E104+8
light_scene_object = scenesystem.dll:>E8????????440F285C2460
local_player_controller = client.dll:48391D*????????7504B001
log_internal = tier0.dll:>E8????????448B55B3
material_create = materialsystem2.dll:48895C24??48896C24??48897424??48897C24??41564881EC????????488B05????????488BF2
material_manager = client.dll:488B0D*????????80A5E7000000EF
match_found_handler = client.dll:4885D20F84????????488BC455535657488DA8????????4881EC????????33F6488BFA488BD9483B91
override_view = client.dll:A8000000488D05*????????4C89742420+78~
panorama_event = client.dll:40565741574883EC40488B3D????????
parse_report_hit = client.dll:488D05*????????488D5424304889442450488D4C2450E8????????488378180F76??488B0041B96C010000~
particle_create_effect = client.dll:4C8BDC534881EC90000000F20F1005
particle_destroy_effect = client.dll:83FAFF0F84????????4154
particle_draw_array = particles.dll:48895C24??4C894C24??4C894424??55
particle_manager = client.dll:488B35*????????44896C24??
particle_set_control_point = client.dll:4883EC58F3410F105104F3410F1009F3410F105908
particle_set_entity_binding = client.dll:4154415541574881EC900000004D8BF9
particle_set_transform = client.dll:48895C24??48896C24??48897424??574883EC40488BF9498BE9
planted_c4 = client.dll:488B1D*????????488BD34C8B81
post_network_data_received = client.dll:48895C241048894C24085556574154415541564157488DAC2400FDFFFF4881EC000400004C8BF1488B0D????????488B01FF90B8000000488BC8488B10FF5238498BCE894424588BF0E8????????498BCEE8????????
prediction_finish_move = client.dll:4D8BC6498BD5488BCF>E8????????488B8798010000
prediction_player = client.dll:488B4738488D0D????????488905*????????488D15????????83FD03
prediction_process_movement = client.dll:4D8BC6498BD5488BCF488BD8>E8????????FFD3
prediction_reset_pawn = client.dll:488B114885D274??806A????75??488B05????????8B4044894218
prediction_seed = client.dll:8B3D*????????488B03488BCB
prediction_set_pawn = client.dll:48895C24??574883EC2048C70100000000488BFA488BD94885D274??488B02
prediction_set_state = client.dll:8B81????????84D274??FFC08981????????C383E8018981????????75??80B9
prediction_setup_move = client.dll:498BCE458B4044>E8????????488B074D8BC6
prediction_state = client.dll:488B0D*????????33D28B5B38
prepare_scene_material = materialsystem2.dll:48895C24084889742410574883EC30488B5920
process_input_event = client.dll:CCCC48895C2408574883EC20C6410800488D05*????????488901488BD9+20~
read_frame_input = client.dll:>E8????????4D8BC58BD3
remove_entity = client.dll:488D05*????????48890733D24088B728210000+80~
render_crosshair = client.dll:488BC844886C2430>E8????????84C00F84????????
render_decals = client.dll:44884C2420555341544155488D6C24??4881EC????????4C8B15????????4C8BEA4C8BE1
render_game_system_storage = client.dll:488B0D*????????418BD6E8????????418B5F
render_scope = client.dll:488BC453574883EC68488BFA
draw_smoke_array = client.dll:48895C24??48896C24??48897424??57415641574883EC??488B9C24????????4D8BF8488BFA488BF1
draw_smoke_array_fallback = client.dll:4D8BF8488BFA488BF14533C0BA????????458BF1488D8B????????E8-20
smoke_volume_list = client.dll:488B0D*????????0FB715????????4D896308
smoke_volume_list_head = client.dll:0FB705*????????33F64D896B10
render_smoke = client.dll:5C24284889442420>E8????????488B5C2460
render_view = client.dll:4C8BDC53555741554881ECD8000000488D05????????48C7442448C8010000
resource_system_load = resourcesystem.dll:48895C24??48896C24??48897424??574883EC??488B01
resource_system_precache = resourcesystem.dll:405355574881EC80000000
serialize_move_crc = client.dll:48895C24??5556574883EC30498BC0488BFA488BF1488B09F6C103
service_read = filesystem_stdio.dll:00488907488D05*????????488987E0000000~
set_info = engine2.dll:40554157488D6C24??4881EC????????4533FF
set_player_model = client.dll:488D15????????488BCB>E8????????488BD7488BCB
set_postprocess_vec = engine2.dll:>E8????????440F289424
set_player_ready = client.dll:40534883EC20488BDA488D15????????488BCBFF
set_shader_param = client.dll:48896C24??4889742418574883EC20660F6ECA498BF0660F70C9008BEA488BF94533C9488BC166660F1F840000000000660F6FC14C8D15????????660F76000F50C885C9754841FFC14883C0104183F90272DD488B87A80000004885C074??90488D481033D266660F1F840000000000660F6FC1660F7601440F50C04585C075??FFC24883C11083FA01
set_shader_param_i = client.dll:48896C24??48897424??574883EC20660F6ECA418BF0
set_view_angles = client.dll:85D275??486381
set_voice_data = client.dll:>E8????????4C39B558140000
simulation_player = client.dll:4C8B43384C3905*????????400F94C5
sort_primitives = scenesystem.dll:4585C90F84????????5556574883EC30
setup_fog = client.dll:48895C24??48896C24??48897424??48894C24??5741544155415641574883EC20486302
play_sound = soundsystem.dll:4C8BDC55415541564157
string_copy = client.dll:>E8????????0F104588
subtick_move_alloc = client.dll:488B54CA088D4101894708EB16488B0F>E8????????488BD0488BCF
sys_session_client_dispatch = matchmaking.dll:48895C241048896C2418565741564883EC60488BD9498BF1488BCA450FB6F0488BFAFF15????????
vote_start_handler = client.dll:48895C24??48896C24??564883EC408B5A60488BF2488BE983FBFF
trace_bullet = client.dll:40535741564883EC508B8424
trace_bullet_data_init = client.dll:48895C24??48896C24??48897424??57415641574883EC??????????4D8D71
trace_bullet_free = client.dll:4055415541574883EC
trace_bullet_update = client.dll:48895C24??48896C24??48897424??574881EC????????488BE90F297424
trace_filter_init = client.dll:48895C24??48897424??574883EC??0FB641??33FF24
trace_filter_set_collision = client.dll:000041B800010000>E8????????4C397F38
trace_hull = client.dll:>E8????????0F2F754C
trace_ray = client.dll:48895424??48894C24??55535657415441564157488DAC24????????B8????0000
update_fov_sensitivity = client.dll:48896C24??4889742418574883EC30488BB9????????488BF1488BCF48895C24
utl_vector_push = client.dll:>E8????????4C8BD0458B4A10
view_matrix = client.dll:488D0D*????????48C1E006
weapon_calculate_spread = client.dll:28F3440F11442420>E8????????488D85B0000000
weapon_get_entity_index = client.dll:4883EC084C8B0D????????4C8BDA488B49104983C1104885C9750EC702FFFFFFFF488BC24883C408C3
weapon_get_model_path = client.dll:48895C2410564883EC20488B1D????????
weapon_get_recoil_offset = client.dll:>E8????????488D44243C
weapon_get_viewmodel = client.dll:40534883EC20488BD9E8????????4883BB8803000000
weapon_recoil_data = client.dll:488D0D*????????488D8424????????41B801000000
weapon_set_mesh_group_mask = client.dll:48895C24??48897424??574883EC??488D99????????488B71
weapon_update_accuracy = client.dll:405741564883EC68488BF9E8????????4C8BF04885C0
weapon_update_composite_material = client.dll:48895C241048896C2418488974242057415641574883EC20440FB6F2488BF9
weapon_update_skin = client.dll:4055534157488DAC2400FEFFFF4881EC00030000488B05????????440FB6FA488BD9
econ_item_view_set_attribute = client.dll:40534883EC20488BD94881C108020000
econ_item_view_remove_attribute = client.dll:40534883EC20486381????????440FB7CA
econ_item_view_invalidate_description = client.dll:48895C24??48897424??574883EC20488DB9????????488BF1
set_bodygroup = client.dll:85D20F88????????555657
vac_integrity_vtable = client.dll:4053415541574883EC??4889AC24
vac_integrity_module_crc = client.dll:488BC4554156488D68??4881EC????????488958??0F57C0
vac_thread_report = client.dll:48895C24??48896C24??48897424??48897C24??41564881EC????????8BEA
vac_send_telemetry_164 = client.dll:48895C2408488974241048897C24184C896424205541564157488D6C24B94881EC????????448BF94963D9488B0D????????
vac_field_ret_tracker = client.dll:48895C240848896C2410488974241848897C242041564883EC??418BF14863F9
vac_field_monitor = client.dll:405341574883EC??4889742458488BF148897C2460498BF84C897424304C63F2
vac_thread_probe = client.dll:48894C24084881EC????????48C7442438????????48C7442430????????FF15????????
 
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