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Request office t side agent in cs2

evilpenguin4

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does anyone know if it would be possible through a lua or something similar to use the old csgo office t side default agent with the sleeves in cs2

ex attached

ember.png
 
the big issue is csgo runs on source 1 and cs2 is source 2, completely different engines so the model format isnt the same. you cant just drop the old model in, youll need to decompile it, convert the mesh to something source 2 can read like fbx or smd, then re-rig it to a cs2 skeleton and recompile with the source 2 asset compile, you can do it, it will just take some work. you can decompile the csgo model with crowbar or similar but i have never done that for cs2 only for csgo to csgo with different versions.
 
the big issue is csgo runs on source 1 and cs2 is source 2, completely different engines so the model format isnt the same. you cant just drop the old model in, youll need to decompile it, convert the mesh to something source 2 can read like fbx or smd, then re-rig it to a cs2 skeleton and recompile with the source 2 asset compile, you can do it, it will just take some work. you can decompile the csgo model with crowbar or similar but i have never done that for cs2 only for csgo to csgo with different versions.
you can also use it as is i think? (maybe) but all the animations and bonesetups will be goshed

EDIT: this is false, you cannot use them, they will likely not even render because of the layout between source 1/2 .mdl files.
 
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