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Safe OpenSlinkyPlus By Lallu

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OpenSlinky+
by lallu
Credits: Skid Solutions

Supported clients (Minecraft 1.8.9)​

ClientNames the game usesPayload used
Vanilla (Mojang launcher)notch (ave)official
OptiFine (standalone)notch (ave)official
Lunar Clientnotch (ave)official
Badlion Clientnotch (ave)official
Forge (and OptiFine on Forge)SRG (func_71410_x)srg
MCP/dev environmentMCP (getMinecraft)named

The loader inspects the running JVM and chooses the payload automatically. Check %TEMP%\slinky-<pid>\slinky-native.log - it shows the detected namespace, e.g. detected Minecraft 1.8.9 with official names (class ave, ...).

How to build​

Prerequisites: Visual Studio 2019/2022 (or Build Tools) with Desktop development with C++, and CMake 3.15+. No Java/Gradle is needed - the three payload jars are prebuilt in SlinkyNative/payload.

powershell -ExecutionPolicy Bypass -File .\build.ps1

Output: dist\OpenSlinkyPlus.exe + dist\SlinkyNative.dll (keep them in the same folder). Manual build: cmake -S . -B build -A x64 then cmake --build build --config Release.

Rebuilding the Java client (SlinkyClient) with Gradle (JDK 17) only produces the named jar; see CHANGES.md.

OpenSlinky+ v1.0.0 🌸​

OpenSlinky+ by lallu, built on OpenSlinky by Skid Solutions (credits: Skid Solutions).

What's fixed compared to the original OpenSlinky​

Injection and compatibility
  • Fixed the "Slinky could not start" crash (NoSuchMethodError: Minecraft.getMinecraft()). The original Forge (SRG) and notch payloads were never really remapped and still called MCP names. They are now properly remapped: Forge uses SRG names, while Vanilla, OptiFine, Lunar and Badlion use notch names.
  • Smarter Minecraft detection: it checks both class naming schemes, waits until the game has finished starting, and logs what it found.
  • Works with Java 17 class loaders (Lunar, Badlion): payload classes are defined directly when the loader can't accept a jar.
  • The injector now targets the real Minecraft process (the one with LWJGL loaded) instead of the first Java window.
  • Startup timeout raised from 30 s to 150 s.
Gameplay fixes
  • The mouse no longer stays free (visible cursor, camera still turning) when a server closes the GUI, for example when you queue on MMC.
  • Aim assist now works with auto-click macros such as a 20 cps fire key. Clicks are tracked every frame, so it no longer cuts in and out.
  • Hit Select: attacks it cancels or fake-swings count as clicks, so aim assist keeps working.
Other
  • New OpenSlinky+ branding and console banner.
  • build.ps1 for a one-command build, and tools/verify_payload.py to check the payload jars.

Notes​

  • Windows 64-bit, Minecraft 1.8.9 only. Keep OpenSlinkyPlus.exe and SlinkyNative.dll in the same folder.
  • Other clients are supported by design but not confirmed yet.
  • Antivirus or SmartScreen may warn about this kind of program, because it loads a DLL into another process.

SRC CODE:
 

Password for .zip file is hvh.net

Last edited by a moderator:
Safe file: no malicious activity detected, safe to use
 

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