so i was doing some animations related library for GameSense CS:GO and i noticed my MOVEMENT_MOVE playbackrate is always 0.01 even with animfix disabled. Is this related to UpdateClientSideAnimation? or game is dogshit? or mb gamesense is
so i was doing some animations related library for GameSense CS:GO and i noticed my MOVEMENT_MOVE playbackrate is always 0.01 even with animfix disabled. Is this related to UpdateClientSideAnimation? or game is dogshit? or mb gamesense is
I genuinenly have no idea, my best guess is that UpdateClientSideAnimation can override/reset anim states and the engine will probably clamp the playback rate thwn animations are updated on the client without proper network data? You can flame me or correct me im not a Gamesense and neither a Anim System pro
The code written by AI has a comment in the start; that's to monitor your play rate, and it will only print when the data changes.
There's also a monitor, created based on the functions your anim library can monitor, also AI, Deepseek. I'm from China, okay.
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