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Info Self destruction of Hydra 2018 HvH

klnnkjbbvhgfsd

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No ill will towards anyone involved and i wont be naming people, personally find it inexcusable and wrong

Hydra for a while, has had weird commands hiding within the anti dt:
1790017266997.webp

Aside from having crashers/ laggers and whatever else to mess with peoples gameplay, these were supposed to be for ayultie only.
But it didnt stay that way a lot of random or "toxic" people had these commands used on them. example: , random person seemingly doing nothing gets hit by sm_prederror
meme:
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L 09/21/2026 - 00:19:19: [antidt.smx] "ruzh<1575><STEAM_1:1:423063678><>" set prediction error probability for "Zyy<1581><STEAM_1:1:716557896><>" to 100% for the current round
L 09/21/2026 - 00:19:27: [antidt.smx] "ruzh<1575><STEAM_1:1:423063678><>" set prediction error probability for "Zyy<1581><STEAM_1:1:716557896><>" to 0% for the current round

people also have crashed seemingly out of the blue.

All commands used:

There also was a plugin on the server running killing of any data one could get from radar angles by spoofing it with a randomint ranging from -180 to 180, only because using this was somehow "unfair" and defeated the purpose of some anti aim tech(Certain cheats use this for resolver feedback, evidently breaking their resolver in the process):
1790018328481.webp

however the biggest problem i have is the data collection that has happened, there was a plugin running on the server from the 8th of august till the 16th of september, and im sure it could be redeployed at any time

All the data collected during the period it was running. which was used to make an ai "neural network" resolver for a hack.

Collected data:
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server_tick    game_time    client    userid    view_pitch    view_yaw    view_roll    lower_body_yaw    foot_yaw    anim_on_ground
velocity_length_xy    simulation_time    pre_origin_x    pre_origin_y    pre_origin_z    post_origin_x    post_origin_y    post_origin_z
layer_count    l0_sequence    l0_cycle    l0_playback_rate    l0_previous_cycle    l0_weight    l0_weight_delta_rate    l0_order    l1_sequence
l1_cycle    l1_playback_rate    l1_previous_cycle    l1_weight    l1_weight_delta_rate    l1_order    l2_sequence    l2_cycle    l2_playback_rate
l2_previous_cycle    l2_weight    l2_weight_delta_rate    l2_order    l3_sequence    l3_cycle    l3_playback_rate    l3_previous_cycle    l3_weight
l3_weight_delta_rate    l3_order    l4_sequence    l4_cycle    l4_playback_rate    l4_previous_cycle    l4_weight    l4_weight_delta_rate    l4_order
l5_sequence    l5_cycle    l5_playback_rate    l5_previous_cycle    l5_weight    l5_weight_delta_rate    l5_order    l6_sequence    l6_cycle
l6_playback_rate    l6_previous_cycle    l6_weight    l6_weight_delta_rate    l6_order    l7_sequence    l7_cycle    l7_playback_rate
l7_previous_cycle    l7_weight    l7_weight_delta_rate    l7_order    l8_sequence    l8_cycle    l8_playback_rate    l8_previous_cycle    l8_weight
l8_weight_delta_rate    l8_order    l9_sequence    l9_cycle    l9_playback_rate    l9_previous_cycle    l9_weight    l9_weight_delta_rate    l9_order
l10_sequence    l10_cycle    l10_playback_rate    l10_previous_cycle    l10_weight    l10_weight_delta_rate    l10_order    l11_sequence    l11_cycle
l11_playback_rate    l11_previous_cycle    l11_weight    l11_weight_delta_rate    l11_order    l12_sequence    l12_cycle    l12_playback_rate
l12_previous_cycle    l12_weight    l12_weight_delta_rate    l12_order

The only reason this was made is because these actions were "excused" because playing the game to collect data wasnt fun
 

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