What's new

Welcome to HvH Forum!

SignUp Now! Download Free HvH CS:GO Cheats, CFG, LUA/JS Scripts, And More!


SignUp Now!
Newbie HvHer
User ID
63477
Messages
2
Reactions
1
Level
4
lol maybe start free something good?
C++:
static constexpr auto max_seeds = 128u;
static constexpr auto max_awall_seeds = 48u;

bool c_rage_bot::calc_hit_chance( sdk::qang_t aim_ang )
{
    if ( ( g_local_player->shoot_pos( ) - m_final_target.m_record->m_player->origin( ) ).length( ) > ( g_local_player->info( )->m_range * 1.02f ) )
        return false;
 
    build_seed_table( );
 
    int traces_hit{}, awalls_hit{}, awall_traces_done{};
 
    static sdk::vec3_t fwd{}, right{}, up{};
 
    aim_ang.vectors( &fwd, &right, &up );
 
    auto weapon_inaccuracy = g_local_player->inaccuracy( );
    // if ( COERCE_INT( weapon_inaccuracy * 10000.0 ) == 0.0 )
    if ( static_cast< int >( weapon_inaccuracy * 10000.f ) == 0 )
        return true;
 
    auto weapon_spread = g_local_player->spread( );
    auto is_special_weapon = g_local_player->weapon_id( ) == 9
        || g_local_player->weapon_id( ) == 11
        || g_local_player->weapon_id( ) == 38
        || g_local_player->weapon_id( ) == 40;
 
    if ( m_precomputed_seeds.empty( ) )
        return false;
 
    static std::tuple< float, float, float, float, float >* seed{};
    static float c{}, spread_val{}, inaccuracy_val{};
    static sdk::vec3_t v_spread{}, dir{}, end{};
    float average_spread{};
 
    // IMPORTANT - calc weapon spread not from skeet but who cares
    for ( int i{}; i <= max_seeds; i++ )
    {
        seed = &m_precomputed_seeds[ i ];
      
        c = std::get< 0 >( *seed );
      
        spread_val = c * weapon_spread;
        inaccuracy_val = c * weapon_inaccuracy;
      
        v_spread = sdk::vec3_t( ( std::get< 2 >( *seed ) * spread_val ) + ( std::get< 4 >( *seed ) * inaccuracy_val ), ( std::get< 3 >( *seed ) * spread_val ) + ( std::get< 1 >( *seed ) * inaccuracy_val ), 0 );
      
        dir.x = fwd.x + ( v_spread.x * right.x ) + ( v_spread.y * up.x );
        dir.y = fwd.y + ( v_spread.x * right.y ) + ( v_spread.y * up.y );
        dir.z = fwd.z + ( v_spread.x * right.z ) + ( v_spread.y * up.z );
      
        end = g_local_player->shoot_pos( ) + ( dir * g_local_player->info( )->m_range );
      
        // we can hit
        if ( m_can_intersect )
        {
            ++traces_hit;
          
            if ( g_local_player->weapon_id( ) != 64 && !( is_special_weapon && !g_local_player->scoped( ) ) )
            {
                average_spread += inaccuracy_val;
              
                if ( max_awall_seeds > awall_traces_done && ( i <= 5 || ( average_spread / i ) <= inaccuracy_val ) )
                {
                    auto sucess_data = g_penetration->get_dmg( g_local_player->shoot_pos( ), end, m_final_target.m_record->m_player );
                    if ( sucess_data.m_dmg >= 1 )
                        ++awalls_hit;
                  
                    ++awall_traces_done;
                }
            }
            else
            {
                if ( max_awall_seeds > awalls_hit )
                    ++awalls_hit;
            }
        }
    }
 
    // ( ( COERCE_FLOAT( traces_hit ) / COERCE_FLOAT( max_seeds ) ) * 100.0 )
    auto trace_chance = ( ( static_cast< float >( traces_hit ) / static_cast< float >( max_seeds ) ) * 100.f );
    if ( trace_chance >= 15.f && g_local_player->flags( ) & 1 && is_special_weapon && !g_local_player->scoped( ) && g_local_player->can_shoot( false ) )
    {
        if ( g_eng_pred->ideal_inaccuracy( ) >= ( g_local_player->weapon( )->accuracy_penalty( ) * 0.02f ) )
            return true;
    }
 
    // ( ( COERCE_FLOAT( awalls_hit ) / COERCE_FLOAT( max_awall_seeds ) ) * 100.0 )
    auto final_chance = ( static_cast< float >( awalls_hit ) / static_cast< float >( max_awall_seeds ) ) * 100.f;
    if ( static_cast< float >( g_menu->aim_bot( ).m_hit_chance.get( ) ) <= final_chance )
        return true;
 
    return false;
}
 
Newbie HvHer
User ID
72379
Messages
8
Reactions
3
Level
4
lol maybe start free something good?
C++:
static constexpr auto max_seeds = 128u;
static constexpr auto max_awall_seeds = 48u;

bool c_rage_bot::calc_hit_chance( sdk::qang_t aim_ang )
{
    if ( ( g_local_player->shoot_pos( ) - m_final_target.m_record->m_player->origin( ) ).length( ) > ( g_local_player->info( )->m_range * 1.02f ) )
        return false;
 
    build_seed_table( );
 
    int traces_hit{}, awalls_hit{}, awall_traces_done{};
 
    static sdk::vec3_t fwd{}, right{}, up{};
 
    aim_ang.vectors( &fwd, &right, &up );
 
    auto weapon_inaccuracy = g_local_player->inaccuracy( );
    // if ( COERCE_INT( weapon_inaccuracy * 10000.0 ) == 0.0 )
    if ( static_cast< int >( weapon_inaccuracy * 10000.f ) == 0 )
        return true;
 
    auto weapon_spread = g_local_player->spread( );
    auto is_special_weapon = g_local_player->weapon_id( ) == 9
        || g_local_player->weapon_id( ) == 11
        || g_local_player->weapon_id( ) == 38
        || g_local_player->weapon_id( ) == 40;
 
    if ( m_precomputed_seeds.empty( ) )
        return false;
 
    static std::tuple< float, float, float, float, float >* seed{};
    static float c{}, spread_val{}, inaccuracy_val{};
    static sdk::vec3_t v_spread{}, dir{}, end{};
    float average_spread{};
 
    // IMPORTANT - calc weapon spread not from skeet but who cares
    for ( int i{}; i <= max_seeds; i++ )
    {
        seed = &m_precomputed_seeds[ i ];
     
        c = std::get< 0 >( *seed );
     
        spread_val = c * weapon_spread;
        inaccuracy_val = c * weapon_inaccuracy;
     
        v_spread = sdk::vec3_t( ( std::get< 2 >( *seed ) * spread_val ) + ( std::get< 4 >( *seed ) * inaccuracy_val ), ( std::get< 3 >( *seed ) * spread_val ) + ( std::get< 1 >( *seed ) * inaccuracy_val ), 0 );
     
        dir.x = fwd.x + ( v_spread.x * right.x ) + ( v_spread.y * up.x );
        dir.y = fwd.y + ( v_spread.x * right.y ) + ( v_spread.y * up.y );
        dir.z = fwd.z + ( v_spread.x * right.z ) + ( v_spread.y * up.z );
     
        end = g_local_player->shoot_pos( ) + ( dir * g_local_player->info( )->m_range );
     
        // we can hit
        if ( m_can_intersect )
        {
            ++traces_hit;
         
            if ( g_local_player->weapon_id( ) != 64 && !( is_special_weapon && !g_local_player->scoped( ) ) )
            {
                average_spread += inaccuracy_val;
             
                if ( max_awall_seeds > awall_traces_done && ( i <= 5 || ( average_spread / i ) <= inaccuracy_val ) )
                {
                    auto sucess_data = g_penetration->get_dmg( g_local_player->shoot_pos( ), end, m_final_target.m_record->m_player );
                    if ( sucess_data.m_dmg >= 1 )
                        ++awalls_hit;
                 
                    ++awall_traces_done;
                }
            }
            else
            {
                if ( max_awall_seeds > awalls_hit )
                    ++awalls_hit;
            }
        }
    }
 
    // ( ( COERCE_FLOAT( traces_hit ) / COERCE_FLOAT( max_seeds ) ) * 100.0 )
    auto trace_chance = ( ( static_cast< float >( traces_hit ) / static_cast< float >( max_seeds ) ) * 100.f );
    if ( trace_chance >= 15.f && g_local_player->flags( ) & 1 && is_special_weapon && !g_local_player->scoped( ) && g_local_player->can_shoot( false ) )
    {
        if ( g_eng_pred->ideal_inaccuracy( ) >= ( g_local_player->weapon( )->accuracy_penalty( ) * 0.02f ) )
            return true;
    }
 
    // ( ( COERCE_FLOAT( awalls_hit ) / COERCE_FLOAT( max_awall_seeds ) ) * 100.0 )
    auto final_chance = ( static_cast< float >( awalls_hit ) / static_cast< float >( max_awall_seeds ) ) * 100.f;
    if ( static_cast< float >( g_menu->aim_bot( ).m_hit_chance.get( ) ) <= final_chance )
        return true;
 
    return false;
}
to begin with, you're not a fucking potroshitel 0_o (if you are still him, then it's better to continue to sit on your y*ugame)
let's end up with the fact that there is no point in this hitchance, because you can take the same hitchance from airflow (there is exactly the same hitchance, only a little more checks)
 
Newbie HvHer
User ID
73606
Messages
14
Reactions
1
Level
0
to begin with, you're not a fucking potroshitel 0_o (if you are still him, then it's better to continue to sit on your y*ugame)
let's end up with the fact that there is no point in this hitchance, because you can take the same hitchance from airflow (there is exactly the same hitchance, only a little more checks)
 
Newbie HvHer
User ID
72379
Messages
8
Reactions
3
Level
4
and why did you throw off the L3D451R7 to me? do you really think that the person who did the skeet for 2018, who is now doing a spirthack, will not have a dump of this skeet itself?
and thank you for discovering America
you should also send me the resolver from there, because it's also from skeet 2020.....
 

Create an account or login to comment

You must be a member in order to leave a comment

Create account

Create an account on our community. It's easy!

Log in

Already have an account? Log in here.

Top