last_eye_yaw = 0,
last_lby = 0,
lby_timer = 0,
update_time = 0,
shot_angles = {},
shot_count = 0,
last_shot_time = 0,
misses = 0,
hit_angles = {},
hit_count = 0,
resolver_mode = "default",
current_offset = 0,
last_update = 0,
is_moving = false,
on_ground = false,
velocity = 0,
last_simtime = 0,
backtrack_records = {},
is_fakelagging = false,
fakelag_ticks = 0,
lby_updated = false,
last_lby_update = 0,
lby_delta = 0,
desync_delta = 0,
resolved_yaw = 0,
fake_angles_detected = false,
last_miss_reason = "",
hit_ratio = 0.0,
prediction_data = {},
animstate_data = {},
resolver_state = "idle",
resolver_confidence = 0.0,
resolver_method = "none",
hit_angles_history = {},
hit_count_history = 0,
miss_angles_history = {},
miss_count_history = 0,
last_hit_time = 0,
last_miss_time = 0,
hit_streak = 0,
miss_streak = 0,
adaptive_factor = 1.0,
last_velocity = 0,
velocity_delta = 0,
on_peek = false,
peek_start_time = 0,
last_peek_time = 0,
peek_angle = 0,
is_jumping = false,
is_crouching = false,
duck_amount = 0,
flags = 0,
last_flags = 0,
lby_flicker_detector = 0,
lby_flicker_count = 0,
lby_flicker_threshold = 0,
lby_flicker_active = false,
anim_layers = {},
anim_layer_history = {},
last_anim_update = 0,
anim_delta = 0,
anim_delta_history = {},
anim_delta_avg = 0,
anim_delta_variance = 0,
desync_pattern = "unknown",
desync_pattern_confidence = 0,
desync_history = {},
desync_avg = 0,
desync_variance = 0,
last_desync_update = 0,
desync_trend = 0,
desync_trend_confidence = 0,
lby_history = {},
lby_avg = 0,
lby_variance = 0,
lby_trend = 0,
lby_trend_confidence = 0,
eye_yaw_history = {},
eye_yaw_avg = 0,
eye_yaw_variance = 0,
eye_yaw_trend = 0,
eye_yaw_trend_confidence = 0,
resolver_accuracy = 0.0,
resolver_accuracy_history = {},
resolver_accuracy_avg = 0.0,
resolver_method_success = {},
resolver_method_attempts = {},
resolver_method_hits = {},
resolver_method_misses = {},
resolver_method_accuracy = {},
last_resolver_update = 0,
resolver_cycle = 0,
resolver_cycle_max = 8,
resolver_cycle_delay = 0,
resolver_cycle_active = false,
resolver_cycle_start = 0,
resolver_cycle_end = 0,
resolver_cycle_target = 0,
resolver_cycle_current = 0,
resolver_cycle_delta = 0,
resolver_cycle_direction = 1,
resolver_cycle_pattern = {},
resolver_cycle_pattern_idx = 1,
resolver_cycle_pattern_size = 0,
resolver_cycle_pattern_active = false,
resolver_cycle_pattern_last = 0,
resolver_cycle_pattern_next = 0,
resolver_cycle_pattern_complete = false,
resolver_cycle_pattern_success = false,
resolver_cycle_pattern_failures = 0,
resolver_cycle_pattern_successes = 0,
resolver_cycle_pattern_accuracy = 0.0,
resolver_cycle_pattern_attempts = 0,
resolver_cycle_pattern_hits = 0,
resolver_cycle_pattern_misses = 0,
resolver_cycle_pattern_last_update = 0,
resolver_cycle_pattern_next_update = 0,
resolver_cycle_pattern_update_interval = 0,
resolver_cycle_pattern_update_counter = 0,
resolver_cycle_pattern_update_threshold = 0,
resolver_cycle_pattern_update_active = false,
resolver_cycle_pattern_update_pending = false,
resolver_cycle_pattern_update_required = false,
resolver_cycle_pattern_update_scheduled = false,
resolver_cycle_pattern_update_delayed = false,
resolver_cycle_pattern_update_delay = 0,
resolver_cycle_pattern_update_delay_counter = 0,
resolver_cycle_pattern_update_delay_max = 0,
resolver_cycle_pattern_update_delay_active = false,
resolver_cycle_pattern_update_delay_pending = false,
resolver_cycle_pattern_update_delay_required = false,
resolver_cycle_pattern_update_delay_scheduled = false,
resolver_cycle_pattern_update_delay_delayed = false,
desync_direction = 1,
current_pitch = 0,
last_pitch = 0,
pitch_delta = 0,
shots_fired = 0,
last_shots_fired = 0,
shot_fired = false,
prev_simtime = 0,
prev_tickbase = 0,
jitter_pattern = "unknown",
jitter_amount = 0,
jitter_frequency = 0,
lby_flick_detected = false,
miss_count = 0,
shot_cache = {},
last_shot_time = 0,
last_shot_yaw = 0,
last_resolver_offset = 0,
last_shot_tick = 0,
}
dont EVER vibecode again persona