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Source Code Supremacy jumpscout autostop

Skilled HvHer
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This is basically the first thing I code in c++ (I'm a java developer)
I didn't code it in default supremacy but in a different supremacy based cheat, almost same thing u get the idea

In some supremacy pastes like eax and taphack there's a feature called "full stop in air" or "instant stop in air" this shit is awesome, I hit some crazy high velocity jumpscouts with it, gives dopamine like call of duty 360 noscopes
However machine is better than human, I failed alot manually pressing the bind when reaching the apex/vertex of the jump (when scout is fully accurate)

Here's something that automates it (the supremacy paste i based this off already had in air autostop, but its garbage like basically all cheats, i didn't touch nor even read its code)

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And the "isAtJumpApex()" setting i asked chatgpt to do it before on lua because i didn't figure out the math (previously i just did if velocity.z = 0 but that rarely was true)
this code i ported from the lua script chatgpt and i made 1 month ago into c++
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Currently only issue is that it doesn't commit to stopping, idk how to explain
I'll fix it and update this post
 
ind.text = "LC" ;
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youre right this is a pretty difficuilt feature to make, it took me almost 2 months to implement it becos i couldnt figure out the right velocity values per weapon and character model, good luck with it m8 and always believe in science :^)
 
Newbie HvHer
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youre right this is a pretty difficuilt feature to make, it took me almost 2 months to implement it becos i couldnt figure out the right velocity values per weapon and character model, good luck with it m8 and always believe in science :^)
vouch
 
Skilled HvHer
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youre right this is a pretty difficuilt feature to make, it took me almost 2 months to implement it becos i couldnt figure out the right velocity values per weapon and character model, good luck with it m8 and always believe in science :^)
2 months?? ok this gives me motivation
i've been going through the cycle of "yaay finally works, but strafe not working!!, or "yaay finally works but r@pes fps" and then some c++ errors i don't understand bcs im not femiliar with the language, the logic is there and it's correct, just needs cleaning
 
Newbie HvHer
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high asf atm but lmk if this is good or trash


boss apex jump geolocator:
// call per frame
void boss_jump_apex()
{
    int current_y = abs(local_player.pos.y);
    static int last_y = 0;
    static bool check_for_apex = false;

    if (bJumped)
    {
        last_y = current_y;
        check_for_apex = true;
        return;
    }

    if (!check_for_apex)
        return

    if (current_y > last_y)
    {
        last_y = current_y;
        return;
    }
    else
    {
        check_for_apex = false;

        // apex
        // ...
    }
}
 
Skilled HvHer
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high asf atm but lmk if this is good or trash


boss apex jump geolocator:
// call per frame
void boss_jump_apex()
{
    int current_y = abs(local_player.pos.y);
    static int last_y = 0;
    static bool check_for_apex = false;

    if (bJumped)
    {
        last_y = current_y;
        check_for_apex = true;
        return;
    }

    if (!check_for_apex)
        return

    if (current_y > last_y)
    {
        last_y = current_y;
        return;
    }
    else
    {
        check_for_apex = false;

        // apex
        // ...
    }
}
in csgo the vertical axis is actually Z not y
also i don't understand the logic? youre using position not velocity which means you'd have to get the original pos and compare height
 
Skilled HvHer
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fixed code not showing lol
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make sure to return; early in strafe if shouldAIrStop is true, to debug you should add indicators, its much better than console
also reset foundTarget on round start
this is the first c++ code i've written, its not great but it works, not as good as i hoped but it works

protip: make something in your CheckHitChance method to devide the air hitchance by 2 or any factor when we are at apex, to avoid having to go low enough in air hitchance that cheat just no spreads and also avoiding cheat not shooting
 
Last edited:
Wine Lover
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I doubt that's the first time you coded in c++ or ever touched a source (game engine) game, or even first time you ever saw supremacy in your life, it's pretty solid for someone that never ever touched c++ or touched source engine
 
Newbie HvHer
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in csgo the vertical axis is actually Z not y
also i don't understand the logic? youre using position not velocity which means you'd have to get the original pos and compare height
monkey_drawing.png
 
Skilled HvHer
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I doubt that's the first time you coded in c++ or ever touched a source (game engine) game, or even first time you ever saw supremacy in your life, it's pretty solid for someone that never ever touched c++ or touched source engine
it is lol, i did read alot of code before but thats basically the first time i wrote c++, i don't even know how to do hello world
thank you
 
Wine Lover
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it is lol, i did read alot of code before but thats basically the first time i wrote c++, i don't even know how to do hello world
thank you
dang nice job then m8
 
Newbie HvHer
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i reacted but it doesnt show me the src idk
 
Skilled HvHer
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i reacted but it doesnt show me the src idk
yeah my bad first time making a post
that's the correct message with the code
 

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