for all the pastors out there who cant get them son im crine
Code:
EntityList: 48 8b 0d 00 00 00 00 48 85 c9 74 07
LocalPlayer: 48 8b 05 00 00 00 00 48 85 c0 74 0b
EntityListBase: 48 8b 0d 00 00 00 00 48 85 c9 74 07 48 8b 01
EntityCount: 8b 15 00 00 00 00 48 8b 0d 00 00 00 00
ViewMatrix: 48 8d 0d 00 00 00 00 48 c1 e0 06
ViewAngles: f3 0f 11 86 00 00 00 00 f3 0f 10 44 24
CameraPosition: f3 0f 10 05 00 00 00 00 f3 0f 11 45
WorldToScreen: 48 89 5c 24 08 48 89 74 24 10 57 48 83 ec 20 f3 0f 10
InputSystem: 48 8b 0d 00 00 00 00 48 8b 01 ff 50 18
MouseInput: 48 8b 0d 00 00 00 00 48 85 c9 74 0a
KeyboardInput: 48 8b 0d 00 00 00 00 48 85 c9 0f 84
GameResources: 48 8b 05 00 00 00 00 48 85 c0 75 5f
PlayerResource: 48 8b 0d 00 00 00 00 48 85 c9 74 07
GameRules: 48 8b 0d 00 00 00 00 48 85 c9 74 0a
ClientState: 48 8b 0d 00 00 00 00 48 85 c9 0f 84
ClientStateBase: 48 8b 0d 00 00 00 00 48 85 c9 74 07
SignOnState: 83 3d 00 00 00 00 06 0f 94 c0
GlobalVars: 48 8b 05 00 00 00 00 8b 38 e8 00
ClientTime: f3 0f 10 05 00 00 00 00 f3 0f 11 45
ServerTime: f3 0f 10 0d 00 00 00 00 f3 0f 11 4d
FrameTime: f3 0f 10 05 00 00 00 00 f3 0f 11 86
RenderView: 48 89 5c 24 08 48 89 74 24 10 57 48 83 ec 20
DrawModel: 48 89 5c 24 08 57 48 83 ec 20 48 8b f9
DrawModelExecute: 55 8b ec 83 ec 10 53 56 57 8b f9
RenderSmokeOverlay: 55 8b ec 83 ec 08 8b 0d 00 00 00 00
GetColorModulation: 55 8b ec 83 ec 0c 56 8b f1 8b 0d
SetColorModulation: 55 8b ec 83 ec 08 8b c1 89 45 f8
OverrideMaterial: 55 8b ec 83 ec 0c 56 8b f1 8b 0d
NetworkChannel: 48 8b 0d 00 00 00 00 48 85 c9 74 0a
SendNetMessage: 48 89 5c 24 08 48 89 74 24 10 57 48 83 ec 20
SendDatagram: 48 89 5c 24 08 57 48 83 ec 20 48 8b f9
ProcessPacket: 48 89 5c 24 08 48 89 74 24 10 57 48 83 ec 20
WeaponSystem: 48 8b 05 00 00 00 00 48 85 c0 74 0c
GetWeaponData: 55 8b ec 83 ec 08 8b 45 08 8b 0d
GetSpread: f3 0f 10 81 00 00 00 00 f3 0f 58 05
GetInaccuracy: f3 0f 10 81 00 00 00 00 f3 0f 58 05
UpdateAccuracyPenalty: f3 0f 10 87 00 00 00 00 f3 0f 11 45
PlayerInfo: 48 8b 0d 00 00 00 00 48 85 c9 74 07
GetPlayerInfo: 55 8b ec 83 ec 08 8b 45 08 8b 0d
GetPlayerName: 55 8b ec 83 ec 08 8b 45 08 8b 0d
GetPlayerSteamID: 55 8b ec 83 ec 08 8b 45 08 8b 0d
GameEventManager: 48 8b 0d 00 00 00 00 48 85 c9 74 0a
FireEvent: 55 8b ec 83 ec 08 8b 45 08 8b 0d
FireEventClientSide: 55 8b ec 83 ec 08 8b 45 08 8b 0d
AddListener: 55 8b ec 83 ec 08 8b 45 08 8b 0d
RemoveListener: 55 8b ec 83 ec 08 8b 45 08 8b 0d
MaterialSystem: 48 8b 0d 00 00 00 00 48 85 c9 74 07
CreateMaterial: 55 8b ec 83 ec 08 8b 45 08 8b 0d
FindMaterial: 55 8b ec 83 ec 08 8b 45 08 8b 0d
GetMaterial: 55 8b ec 83 ec 08 8b 45 08 8b 0d
EngineClient: 48 8b 0d 00 00 00 00 48 85 c9 74 0a
GetScreenSize: 55 8b ec 83 ec 08 8b 45 08 8b 0d
GetPlayerForUserID: 55 8b ec 83 ec 08 8b 45 08 8b 0d
GetLocalPlayer: 55 8b ec 83 ec 08 8b 45 08 8b 0d
ClientCmd: 55 8b ec 83 ec 08 8b 45 08 8b 0d
ClientCmd_Unrestricted: 55 8b ec 83 ec 08 8b 45 08 8b 0d
ExecuteClientCmd: 55 8b ec 83 ec 08 8b 45 08 8b 0d
Surface: 48 8b 0d 00 00 00 00 48 85 c9 74 07
DrawSetColor: 55 8b ec 83 ec 08 8b 45 08 8b 0d
DrawFilledRect: 55 8b ec 83 ec 08 8b 45 08 8b 0d
DrawOutlinedRect: 55 8b ec 83 ec 08 8b 45 08 8b 0d
DrawLine: 55 8b ec 83 ec 08 8b 45 08 8b 0d
DrawText: 55 8b ec 83 ec 08 8b 45 08 8b 0d
GetTextSize: 55 8b ec 83 ec 08 8b 45 08 8b 0d
Panel: 48 8b 0d 00 00 00 00 48 85 c9 74 0a
GetName: 55 8b ec 83 ec 08 8b 45 08 8b 0d
PaintTraverse: 55 8b ec 83 ec 08 8b 45 08 8b 0d
ModelInfo: 48 8b 0d 00 00 00 00 48 85 c9 74 07
GetModelIndex: 55 8b ec 83 ec 08 8b 45 08 8b 0d
GetModelName: 55 8b ec 83 ec 08 8b 45 08 8b 0d
GetStudioModel: 55 8b ec 83 ec 08 8b 45 08 8b 0d
ModelRender: 48 8b 0d 00 00 00 00 48 85 c9 74 0a
DrawModelEx: 55 8b ec 83 ec 08 8b 45 08 8b 0d
DrawModelExStaticProp: 55 8b ec 83 ec 08 8b 45 08 8b 0d
RenderContext: 48 8b 0d 00 00 00 00 48 85 c9 74 07
PushRenderTargetAndViewport: 55 8b ec 83 ec 08 8b 45 08 8b 0d
PopRenderTargetAndViewport: 55 8b ec 83 ec 08 8b 45 08 8b 0d
StudioRender: 48 8b 0d 00 00 00 00 48 85 c9 74 0a
ForcedMaterialOverride: 55 8b ec 83 ec 08 8b 45 08 8b 0d
ClientMode: 48 8b 0d 00 00 00 00 48 85 c9 74 07
CreateMove: 55 8b ec 83 ec 08 8b 45 08 8b 0d
OverrideView: 55 8b ec 83 ec 08 8b 45 08 8b 0d
GetViewModelFOV: 55 8b ec 83 ec 08 8b 45 08 8b 0d
DoPostScreenSpaceEffects: 55 8b ec 83 ec 08 8b 45 08 8b 0d
Prediction: 48 8b 0d 00 00 00 00 48 85 c9 74 0a
SetupMove: 55 8b ec 83 ec 08 8b 45 08 8b 0d
FinishMove: 55 8b ec 83 ec 08 8b 45 08 8b 0d
RunCommand: 55 8b ec 83 ec 08 8b 45 08 8b 0d
MoveHelper: 48 8b 0d 00 00 00 00 48 85 c9 74 07
SetHost: 55 8b ec 83 ec 08 8b 45 08 8b 0d
GameMovement: 48 8b 0d 00 00 00 00 48 85 c9 74 0a
ProcessMovement: 55 8b ec 83 ec 08 8b 45 08 8b 0d
PlayerMove: 55 8b ec 83 ec 08 8b 45 08 8b 0d
EngineTrace: 48 8b 0d 00 00 00 00 48 85 c9 74 07
TraceRay: 55 8b ec 83 ec 08 8b 45 08 8b 0d
TraceLine: 55 8b ec 83 ec 08 8b 45 08 8b 0d
TraceHull: 55 8b ec 83 ec 08 8b 45 08 8b 0d
FileSystem: 48 8b 0d 00 00 00 00 48 85 c9 74 0a
ReadFile: 55 8b ec 83 ec 08 8b 45 08 8b 0d
WriteFile: 55 8b ec 83 ec 08 8b 45 08 8b 0d
SoundEngine: 48 8b 0d 00 00 00 00 48 85 c9 74 07
EmitSound: 55 8b ec 83 ec 08 8b 45 08 8b 0d
StopSound: 55 8b ec 83 ec 08 8b 45 08 8b 0d
GetSoundDuration: 55 8b ec 83 ec 08 8b 45 08 8b 0d
ConVar: 48 8b 0d 00 00 00 00 48 85 c9 74 0a
FindVar: 55 8b ec 83 ec 08 8b 45 08 8b 0d
GetFloat: 55 8b ec 83 ec 08 8b 45 08 8b 0d
GetInt: 55 8b ec 83 ec 08 8b 45 08 8b 0d
GetString: 55 8b ec 83 ec 08 8b 45 08 8b 0d
SetValue: 55 8b ec 83 ec 08 8b 45 08 8b 0d
KeyValues: 48 8b 0d 00 00 00 00 48 85 c9 74 07
LoadFromFile: 55 8b ec 83 ec 08 8b 45 08 8b 0d
SaveToFile: 55 8b ec 83 ec 08 8b 45 08 8b 0d
StringTable: 48 8b 0d 00 00 00 00 48 85 c9 74 0a
FindString: 55 8b ec 83 ec 08 8b 45 08 8b 0d
AddString: 55 8b ec 83 ec 08 8b 45 08 8b 0d
SteamAPI: 48 8b 0d 00 00 00 00 48 85 c9 74 07
SteamFriends: 48 8b 0d 00 00 00 00 48 85 c9 74 0a
SteamUser: 48 8b 0d 00 00 00 00 48 85 c9 74 07
SteamUtils: 48 8b 0d 00 00 00 00 48 85 c9 74 0a
SteamMatchmaking: 48 8b 0d 00 00 00 00 48 85 c9 74 07
SteamNetworking: 48 8b 0d 00 00 00 00 48 85 c9 74 0a
SteamUserStats: 48 8b 0d 00 00 00 00 48 85 c9 74 07
SteamApps: 48 8b 0d 00 00 00 00 48 85 c9 74 0a
SteamInventory: 48 8b 0d 00 00 00 00 48 85 c9 74 07
SteamHTTP: 48 8b 0d 00 00 00 00 48 85 c9 74 0a
SteamController: 48 8b 0d 00 00 00 00 48 85 c9 74 07
SteamUGC: 48 8b 0d 00 00 00 00 48 85 c9 74 0a
SteamAppList: 48 8b 0d 00 00 00 00 48 85 c9 74 07
SteamMusic: 48 8b 0d 00 00 00 00 48 85 c9 74 0a
SteamMusicRemote: 48 8b 0d 00 00 00 00 48 85 c9 74 07
SteamHTMLSurface: 48 8b 0d 00 00 00 00 48 85 c9 74 0a
SteamVideo: 48 8b 0d 00 00 00 00 48 85 c9 74 07
SteamParentalSettings: 48 8b 0d 00 00 00 00 48 85 c9 74 0a
SteamInput: 48 8b 0d 00 00 00 00 48 85 c9 74 07
SteamPartys: 48 8b 0d 00 00 00 00 48 85 c9 74 0a
SteamRemotePlay: 48 8b 0d 00 00 00 00 48 85 c9 74 07
EntityHealth: 8b 81 00 00 00 00 c3 cc cc cc cc cc cc cc cc 8b 81
EntityTeam: 8b 81 00 00 00 00 c3 cc cc cc cc cc cc cc cc 8b 81
EntityOrigin: f3 0f 10 81 00 00 00 00 f3 0f 11 45
EntityAngles: f3 0f 10 81 00 00 00 00 f3 0f 11 45
EntityVelocity: f3 0f 10 81 00 00 00 00 f3 0f 11 45
EntityFlags: 8b 81 00 00 00 00 c3 cc cc cc cc cc cc cc cc 8b 81
EntityDormant: 80 b9 00 00 00 00 00 74 07
EntitySpotted: 80 b9 00 00 00 00 00 74 07
EntitySpottedByMask: 8b 81 00 00 00 00 c3 cc cc cc cc cc cc cc cc 8b 81
PlayerArmor: 8b 81 00 00 00 00 c3 cc cc cc cc cc cc cc cc 8b 81
PlayerHasHelmet: 80 b9 00 00 00 00 00 74 07
PlayerHasDefuser: 80 b9 00 00 00 00 00 74 07
PlayerMoney: 8b 81 00 00 00 00 c3 cc cc cc cc cc cc cc cc 8b 81
PlayerKills: 8b 81 00 00 00 00 c3 cc cc cc cc cc cc cc cc 8b 81
PlayerDeaths: 8b 81 00 00 00 00 c3 cc cc cc cc cc cc cc cc 8b 81
PlayerAssists: 8b 81 00 00 00 00 c3 cc cc cc cc cc cc cc cc 8b 81
PlayerScore: 8b 81 00 00 00 00 c3 cc cc cc cc cc cc cc cc 8b 81
PlayerPing: 8b 81 00 00 00 00 c3 cc cc cc cc cc cc cc cc 8b 81
WeaponOwner: 48 8b 81 00 00 00 00 48 85 c0 74 07
WeaponClip1: 8b 81 00 00 00 00 c3 cc cc cc cc cc cc cc cc 8b 81
WeaponClip2: 8b 81 00 00 00 00 c3 cc cc cc cc cc cc cc cc 8b 81
WeaponReserveAmmo: 8b 81 00 00 00 00 c3 cc cc cc cc cc cc cc cc 8b 81
WeaponType: 8b 81 00 00 00 00 c3 cc cc cc cc cc cc cc cc 8b 81
WeaponState: 8b 81 00 00 00 00 c3 cc cc cc cc cc cc cc cc 8b 81
BoneMatrix: 48 8b 81 00 00 00 00 48 85 c0 74 07
GetBonePosition: 55 8b ec 83 ec 08 8b 45 08 8b 0d
GlowManager: 48 8b 0d 00 00 00 00 48 85 c9 74 0a
RegisterGlowObject: 55 8b ec 83 ec 08 8b 45 08 8b 0d
UnregisterGlowObject: 55 8b ec 83 ec 08 8b 45 08 8b 0d
DrawModelChams: 55 8b ec 83 ec 08 8b 45 08 8b 0d
ApplyCustomSkin: 55 8b ec 83 ec 08 8b 45 08 8b 0d
GetSkinData: 55 8b ec 83 ec 08 8b 45 08 8b 0d
NetVarManager: 48 8b 0d 00 00 00 00 48 85 c9 74 0a
GetOffset: 55 8b ec 83 ec 08 8b 45 08 8b 0d
GetProp: 55 8b ec 83 ec 08 8b 45 08 8b 0d
VMTBase: 48 8b 05 00 00 00 00 48 85 c0 74 0c
InterfaceRegistry: 48 8b 0d 00 00 00 00 48 85 c9 74 0a
GetInterface: 55 8b ec 83 ec 08 8b 45 08 8b 0d
Console: 48 8b 0d 00 00 00 00 48 85 c9 74 0a
Print: 55 8b ec 83 ec 08 8b 45 08 8b 0d
DPrint: 55 8b ec 83 ec 08 8b 45 08 8b 0d
MemAlloc: 48 8b 0d 00 00 00 00 48 85 c9 74 0a
Alloc: 55 8b ec 83 ec 08 8b 45 08 8b 0d
Realloc: 55 8b ec 83 ec 08 8b 45 08 8b 0d
Free: 55 8b ec 83 ec 08 8b 45 08 8b 0d
WeaponServices: 48 8b 81 00 00 00 00 48 85 c0 74 0a 48 8b 08
ActiveWeaponHandle: 8b 81 00 00 00 00 89 45 00 48 8b 0d
ItemDefinitionIndex: 8b 81 00 00 00 00 89 45 00 48 8b 0d
WeaponClip1: 8b 81 00 00 00 00 89 45 00 48 8b 0d
NextPrimaryAttack: f3 0f 10 81 00 00 00 00 f3 0f 11 45
NextSecondaryAttack: f3 0f 10 81 00 00 00 00 f3 0f 11 4d
WeaponAmmo: 8b 81 00 00 00 00 89 45 00 48 8b 0d
WeaponPenetration: f3 0f 10 81 00 00 00 00 f3 0f 11 45
WeaponDamage: f3 0f 10 81 00 00 00 00 f3 0f 11 45
WeaponRangeModifier: f3 0f 10 81 00 00 00 00 f3 0f 11 4d
WeaponArmorRatio: f3 0f 10 81 00 00 00 00 f3 0f 11 45
WeaponRange: f3 0f 10 81 00 00 00 00 f3 0f 11 4d
GetWeaponEntity: 48 8b 05 00 00 00 00 48 85 c0 74 0c 48 8b 08 00
WeaponDataFunction: 48 89 5c 24 08 48 89 6c 24 10 48 89 74 24 18 57 41 56 41 57 48 83 ec 00
SimulationTime: f3 0f 10 81 00 00 00 00 f3 0f 11 45
OldSimulationTime: f3 0f 10 81 00 00 00 00 f3 0f 11 4d
TickBase: 8b 81 00 00 00 00 89 45 00 48 8b 0d
InterpolationFunction: 48 89 5c 24 08 48 89 6c 24 10 48 89 74 24 18 57 41 56 41 57 48 83 ec 20 48 8b f9 00
CommandNumber: 8b 81 00 00 00 00 89 45 00 48 8b 0d
NetworkLatency: f3 0f 10 81 00 00 00 00 f3 0f 11 45
ChokedPackets: 8b 81 00 00 00 00 89 45 00 48 8b 0d
OutSequenceNr: 8b 81 00 00 00 00 89 45 00 48 8b 0d
InSequenceNr: 8b 81 00 00 00 00 89 45 00 48 8b 0d
CommandBatchingFunction: 48 89 5c 24 08 48 89 6c 24 10 48 89 74 24 18 57 41 56 41 57 48 83 ec 20 48 8b f9 48 8b 0d 00 00
SendCommandFunction: 48 89 5c 24 08 55 56 57 41 54 41 55 41 56 41 57 48 8d ac 24 00 00 00 00 48 81 ec 00 00 00
GlobalVarsPointer: 48 8b 05 00 00 00 00 8b 38 e8 00 00 00 00
IntervalPerTick: f3 0f 10 05 00 00 00 00 f3 0f 11 45
CurrentTime: f3 0f 10 05 00 00 00 00 f3 0f 11 4d
TickCount: 8b 05 00 00 00 00 89 45 00 48 8b 0d
PredictionPointer: 48 8b 05 00 00 00 00 48 85 c0 74 0c 48 8b 08 00
PredictionTime: f3 0f 10 81 00 00 00 00 f3 0f 11 45
PlayerAccount: 8b 81 00 00 00 00 89 45 00 48 8b 0d
ObserverTarget: 8b 81 00 00 00 00 89 45 00 48 8b 0d
ObserverMode: 8b 81 00 00 00 00 89 45 00 48 8b 0d
FlashBangTime: f3 0f 10 81 00 00 00 00 f3 0f 11 45
FlashMaxAlpha: f3 0f 10 81 00 00 00 00 f3 0f 11 4d
FlashDangerSound: 80 b9 00 00 00 00 00 74 07
AimPunchCache: 48 8b 81 00 00 00 00 48 85 c0 74 07
AimPunchAngleVel: f3 0f 10 81 00 00 00 00 f3 0f 11 45
WeaponSpread: f3 0f 10 81 00 00 00 00 f3 0f 11 45
WeaponInaccuracy: f3 0f 10 81 00 00 00 00 f3 0f 11 4d
MaterialSystemPointer: 48 8b 05 00 00 00 00 48 85 c0 74 0c 48 8b 08 48 8b 01 ff 50 00 48 8b
DrawModelFunction: 48 89 5c 24 00 48 89 6c 24 00 48 89 74 24 00 57 48 81 ec 00 00 00 00 48 8b 05 00 00 00 00 48 33
MaterialOverride: 48 89 5c 24 00 55 56 57 41 54 41 55 41 56 41 57 48 8d ac 24
ScopeOverlayRendering: 48 89 5c 24 00 55 56 57 41 54 41 55 41 56 41 57 48 8d ac 24 00 00 00 00
CrosshairRendering: 48 89 5c 24 00 48 89 74 24 00 57 48 83 ec 00 48 8b f9 48 8b 0d 00 00 00
MatchmakingAccept: 48 89 5c 24 00 48 89 74 24 00 57 48 83 ec 00 48 8b f9 48 8b 0d 00 00 00
SpectatorList: 48 8b 05 00 00 00 00 48 85 c0 74 0c 48 8b 08 48 8b 01
WorldColorModulation: 48 89 5c 24 00 48 89 6c 24 00 48 89 74 24 00 57 48 81 ec 00 00 00 00 48 8b 05 00 00
ShadowRendering: 48 89 5c 24 00 48 89 6c 24 00 48 89 74 24 00 57 48 81 ec 00 00 00 00 48 8b 05 00 00
DecalSystem: 48 8b 05 00 00 00 00 48 85 c0 74 0c 48 8b 08 48 8b 01 ff 50 00 48 8b
WaterRendering: 48 89 5c 24 00 55 56 57 41 54 41 55 41 56 41 57 48 8d ac 24 00 00 00 00
LightningEffect: 48 8b 05 00 00 00 00 48 85 c0 74 0c 48 8b 08 00
SoundSystem: 48 8b 05 00 00 00 00 48 85 c0 74 0c 48 8b 08 48 8b 01
WeaponDamageCalculation: 48 89 5c 24 00 55 56 57 41 54 41 55 41 56 41 57 48 8d ac 24 00 00 00 00 48 81 ec 00 00 00 00 48 8b 05 00
TracePenetrationFunction: 48 89 5c 24 00 48 89 6c 24 00 48 89 74 24 00 57 41 56 41 57 48 83 ec 00 48 8b f9 00
ClientStateSignOnState: 83 3d 00 00 00 00 06 0f 94 c0
GlobalVarsAlternative: 48 8b 05 00 00 00 00 f3 0f 10 38
NetworkChannelAlternative: 48 8b 0d 00 00 00 00 48 85 c9 74 0a 48 8b 01 00
CreateMoveAlternative: 48 89 5c 24 08 48 89 74 24 10 57 48 83 ec 20 48 8b f9 48 8b
PaintTraverseAlternative: 48 89 5c 24 08 48 89 74 24 10 57 48 83 ec 20 48 8b f9 48 8b
FrameStageNotify: 48 89 5c 24 08 48 89 74 24 10 57 48 83 ec 20 48 8b f9 48 8b
OverrideViewAlternative: 48 89 5c 24 08 48 89 74 24 10 57 48 83 ec 20 48 8b f9 48 8b
GetViewModelFOVAlternative: 48 89 5c 24 08 48 89 74 24 10 57 48 83 ec 20 48 8b f9 48 8b
DoPostScreenSpaceEffectsAlternative: 48 89 5c 24 08 48 89 74 24 10 57 48 83 ec 20 48 8b f9 48 8b
Last edited by a moderator:

