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C++ latest sigs 4/11/2026

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Expert HvHer
User ID:
39220
Messages:
65
Reactions:
135
Badges:
14
REP:
−1/3+
Level:
153
for all the pastors out there who cant get them son im crine

Code:
Expand Collapse Copy
EntityList: 48 8b 0d 00 00 00 00 48 85 c9 74 07

LocalPlayer: 48 8b 05 00 00 00 00 48 85 c0 74 0b

EntityListBase: 48 8b 0d 00 00 00 00 48 85 c9 74 07 48 8b 01

EntityCount: 8b 15 00 00 00 00 48 8b 0d 00 00 00 00

ViewMatrix: 48 8d 0d 00 00 00 00 48 c1 e0 06

ViewAngles: f3 0f 11 86 00 00 00 00 f3 0f 10 44 24

CameraPosition: f3 0f 10 05 00 00 00 00 f3 0f 11 45

WorldToScreen: 48 89 5c 24 08 48 89 74 24 10 57 48 83 ec 20 f3 0f 10

InputSystem: 48 8b 0d 00 00 00 00 48 8b 01 ff 50 18

MouseInput: 48 8b 0d 00 00 00 00 48 85 c9 74 0a

KeyboardInput: 48 8b 0d 00 00 00 00 48 85 c9 0f 84

GameResources: 48 8b 05 00 00 00 00 48 85 c0 75 5f

PlayerResource: 48 8b 0d 00 00 00 00 48 85 c9 74 07

GameRules: 48 8b 0d 00 00 00 00 48 85 c9 74 0a

ClientState: 48 8b 0d 00 00 00 00 48 85 c9 0f 84

ClientStateBase: 48 8b 0d 00 00 00 00 48 85 c9 74 07

SignOnState: 83 3d 00 00 00 00 06 0f 94 c0

GlobalVars: 48 8b 05 00 00 00 00 8b 38 e8 00

ClientTime: f3 0f 10 05 00 00 00 00 f3 0f 11 45

ServerTime: f3 0f 10 0d 00 00 00 00 f3 0f 11 4d

FrameTime: f3 0f 10 05 00 00 00 00 f3 0f 11 86

RenderView: 48 89 5c 24 08 48 89 74 24 10 57 48 83 ec 20

DrawModel: 48 89 5c 24 08 57 48 83 ec 20 48 8b f9

DrawModelExecute: 55 8b ec 83 ec 10 53 56 57 8b f9

RenderSmokeOverlay: 55 8b ec 83 ec 08 8b 0d 00 00 00 00

GetColorModulation: 55 8b ec 83 ec 0c 56 8b f1 8b 0d

SetColorModulation: 55 8b ec 83 ec 08 8b c1 89 45 f8

OverrideMaterial: 55 8b ec 83 ec 0c 56 8b f1 8b 0d

NetworkChannel: 48 8b 0d 00 00 00 00 48 85 c9 74 0a

SendNetMessage: 48 89 5c 24 08 48 89 74 24 10 57 48 83 ec 20

SendDatagram: 48 89 5c 24 08 57 48 83 ec 20 48 8b f9

ProcessPacket: 48 89 5c 24 08 48 89 74 24 10 57 48 83 ec 20

WeaponSystem: 48 8b 05 00 00 00 00 48 85 c0 74 0c

GetWeaponData: 55 8b ec 83 ec 08 8b 45 08 8b 0d

GetSpread: f3 0f 10 81 00 00 00 00 f3 0f 58 05

GetInaccuracy: f3 0f 10 81 00 00 00 00 f3 0f 58 05

UpdateAccuracyPenalty: f3 0f 10 87 00 00 00 00 f3 0f 11 45

PlayerInfo: 48 8b 0d 00 00 00 00 48 85 c9 74 07

GetPlayerInfo: 55 8b ec 83 ec 08 8b 45 08 8b 0d

GetPlayerName: 55 8b ec 83 ec 08 8b 45 08 8b 0d

GetPlayerSteamID: 55 8b ec 83 ec 08 8b 45 08 8b 0d

GameEventManager: 48 8b 0d 00 00 00 00 48 85 c9 74 0a

FireEvent: 55 8b ec 83 ec 08 8b 45 08 8b 0d

FireEventClientSide: 55 8b ec 83 ec 08 8b 45 08 8b 0d

AddListener: 55 8b ec 83 ec 08 8b 45 08 8b 0d

RemoveListener: 55 8b ec 83 ec 08 8b 45 08 8b 0d

MaterialSystem: 48 8b 0d 00 00 00 00 48 85 c9 74 07

CreateMaterial: 55 8b ec 83 ec 08 8b 45 08 8b 0d

FindMaterial: 55 8b ec 83 ec 08 8b 45 08 8b 0d

GetMaterial: 55 8b ec 83 ec 08 8b 45 08 8b 0d

EngineClient: 48 8b 0d 00 00 00 00 48 85 c9 74 0a

GetScreenSize: 55 8b ec 83 ec 08 8b 45 08 8b 0d

GetPlayerForUserID: 55 8b ec 83 ec 08 8b 45 08 8b 0d

GetLocalPlayer: 55 8b ec 83 ec 08 8b 45 08 8b 0d

ClientCmd: 55 8b ec 83 ec 08 8b 45 08 8b 0d

ClientCmd_Unrestricted: 55 8b ec 83 ec 08 8b 45 08 8b 0d

ExecuteClientCmd: 55 8b ec 83 ec 08 8b 45 08 8b 0d

Surface: 48 8b 0d 00 00 00 00 48 85 c9 74 07

DrawSetColor: 55 8b ec 83 ec 08 8b 45 08 8b 0d

DrawFilledRect: 55 8b ec 83 ec 08 8b 45 08 8b 0d

DrawOutlinedRect: 55 8b ec 83 ec 08 8b 45 08 8b 0d

DrawLine: 55 8b ec 83 ec 08 8b 45 08 8b 0d

DrawText: 55 8b ec 83 ec 08 8b 45 08 8b 0d

GetTextSize: 55 8b ec 83 ec 08 8b 45 08 8b 0d

Panel: 48 8b 0d 00 00 00 00 48 85 c9 74 0a

GetName: 55 8b ec 83 ec 08 8b 45 08 8b 0d

PaintTraverse: 55 8b ec 83 ec 08 8b 45 08 8b 0d

ModelInfo: 48 8b 0d 00 00 00 00 48 85 c9 74 07

GetModelIndex: 55 8b ec 83 ec 08 8b 45 08 8b 0d

GetModelName: 55 8b ec 83 ec 08 8b 45 08 8b 0d

GetStudioModel: 55 8b ec 83 ec 08 8b 45 08 8b 0d

ModelRender: 48 8b 0d 00 00 00 00 48 85 c9 74 0a

DrawModelEx: 55 8b ec 83 ec 08 8b 45 08 8b 0d

DrawModelExStaticProp: 55 8b ec 83 ec 08 8b 45 08 8b 0d

RenderContext: 48 8b 0d 00 00 00 00 48 85 c9 74 07

PushRenderTargetAndViewport: 55 8b ec 83 ec 08 8b 45 08 8b 0d

PopRenderTargetAndViewport: 55 8b ec 83 ec 08 8b 45 08 8b 0d

StudioRender: 48 8b 0d 00 00 00 00 48 85 c9 74 0a

ForcedMaterialOverride: 55 8b ec 83 ec 08 8b 45 08 8b 0d

ClientMode: 48 8b 0d 00 00 00 00 48 85 c9 74 07

CreateMove: 55 8b ec 83 ec 08 8b 45 08 8b 0d

OverrideView: 55 8b ec 83 ec 08 8b 45 08 8b 0d

GetViewModelFOV: 55 8b ec 83 ec 08 8b 45 08 8b 0d

DoPostScreenSpaceEffects: 55 8b ec 83 ec 08 8b 45 08 8b 0d

Prediction: 48 8b 0d 00 00 00 00 48 85 c9 74 0a

SetupMove: 55 8b ec 83 ec 08 8b 45 08 8b 0d

FinishMove: 55 8b ec 83 ec 08 8b 45 08 8b 0d

RunCommand: 55 8b ec 83 ec 08 8b 45 08 8b 0d

MoveHelper: 48 8b 0d 00 00 00 00 48 85 c9 74 07

SetHost: 55 8b ec 83 ec 08 8b 45 08 8b 0d

GameMovement: 48 8b 0d 00 00 00 00 48 85 c9 74 0a

ProcessMovement: 55 8b ec 83 ec 08 8b 45 08 8b 0d

PlayerMove: 55 8b ec 83 ec 08 8b 45 08 8b 0d

EngineTrace: 48 8b 0d 00 00 00 00 48 85 c9 74 07

TraceRay: 55 8b ec 83 ec 08 8b 45 08 8b 0d

TraceLine: 55 8b ec 83 ec 08 8b 45 08 8b 0d

TraceHull: 55 8b ec 83 ec 08 8b 45 08 8b 0d

FileSystem: 48 8b 0d 00 00 00 00 48 85 c9 74 0a

ReadFile: 55 8b ec 83 ec 08 8b 45 08 8b 0d

WriteFile: 55 8b ec 83 ec 08 8b 45 08 8b 0d

SoundEngine: 48 8b 0d 00 00 00 00 48 85 c9 74 07

EmitSound: 55 8b ec 83 ec 08 8b 45 08 8b 0d

StopSound: 55 8b ec 83 ec 08 8b 45 08 8b 0d

GetSoundDuration: 55 8b ec 83 ec 08 8b 45 08 8b 0d

ConVar: 48 8b 0d 00 00 00 00 48 85 c9 74 0a

FindVar: 55 8b ec 83 ec 08 8b 45 08 8b 0d

GetFloat: 55 8b ec 83 ec 08 8b 45 08 8b 0d

GetInt: 55 8b ec 83 ec 08 8b 45 08 8b 0d

GetString: 55 8b ec 83 ec 08 8b 45 08 8b 0d

SetValue: 55 8b ec 83 ec 08 8b 45 08 8b 0d

KeyValues: 48 8b 0d 00 00 00 00 48 85 c9 74 07

LoadFromFile: 55 8b ec 83 ec 08 8b 45 08 8b 0d

SaveToFile: 55 8b ec 83 ec 08 8b 45 08 8b 0d

StringTable: 48 8b 0d 00 00 00 00 48 85 c9 74 0a

FindString: 55 8b ec 83 ec 08 8b 45 08 8b 0d

AddString: 55 8b ec 83 ec 08 8b 45 08 8b 0d

SteamAPI: 48 8b 0d 00 00 00 00 48 85 c9 74 07

SteamFriends: 48 8b 0d 00 00 00 00 48 85 c9 74 0a

SteamUser: 48 8b 0d 00 00 00 00 48 85 c9 74 07

SteamUtils: 48 8b 0d 00 00 00 00 48 85 c9 74 0a

SteamMatchmaking: 48 8b 0d 00 00 00 00 48 85 c9 74 07

SteamNetworking: 48 8b 0d 00 00 00 00 48 85 c9 74 0a

SteamUserStats: 48 8b 0d 00 00 00 00 48 85 c9 74 07

SteamApps: 48 8b 0d 00 00 00 00 48 85 c9 74 0a

SteamInventory: 48 8b 0d 00 00 00 00 48 85 c9 74 07

SteamHTTP: 48 8b 0d 00 00 00 00 48 85 c9 74 0a

SteamController: 48 8b 0d 00 00 00 00 48 85 c9 74 07

SteamUGC: 48 8b 0d 00 00 00 00 48 85 c9 74 0a

SteamAppList: 48 8b 0d 00 00 00 00 48 85 c9 74 07

SteamMusic: 48 8b 0d 00 00 00 00 48 85 c9 74 0a

SteamMusicRemote: 48 8b 0d 00 00 00 00 48 85 c9 74 07

SteamHTMLSurface: 48 8b 0d 00 00 00 00 48 85 c9 74 0a

SteamVideo: 48 8b 0d 00 00 00 00 48 85 c9 74 07

SteamParentalSettings: 48 8b 0d 00 00 00 00 48 85 c9 74 0a

SteamInput: 48 8b 0d 00 00 00 00 48 85 c9 74 07

SteamPartys: 48 8b 0d 00 00 00 00 48 85 c9 74 0a

SteamRemotePlay: 48 8b 0d 00 00 00 00 48 85 c9 74 07

EntityHealth: 8b 81 00 00 00 00 c3 cc cc cc cc cc cc cc cc 8b 81

EntityTeam: 8b 81 00 00 00 00 c3 cc cc cc cc cc cc cc cc 8b 81

EntityOrigin: f3 0f 10 81 00 00 00 00 f3 0f 11 45

EntityAngles: f3 0f 10 81 00 00 00 00 f3 0f 11 45

EntityVelocity: f3 0f 10 81 00 00 00 00 f3 0f 11 45

EntityFlags: 8b 81 00 00 00 00 c3 cc cc cc cc cc cc cc cc 8b 81

EntityDormant: 80 b9 00 00 00 00 00 74 07

EntitySpotted: 80 b9 00 00 00 00 00 74 07

EntitySpottedByMask: 8b 81 00 00 00 00 c3 cc cc cc cc cc cc cc cc 8b 81

PlayerArmor: 8b 81 00 00 00 00 c3 cc cc cc cc cc cc cc cc 8b 81

PlayerHasHelmet: 80 b9 00 00 00 00 00 74 07

PlayerHasDefuser: 80 b9 00 00 00 00 00 74 07

PlayerMoney: 8b 81 00 00 00 00 c3 cc cc cc cc cc cc cc cc 8b 81

PlayerKills: 8b 81 00 00 00 00 c3 cc cc cc cc cc cc cc cc 8b 81

PlayerDeaths: 8b 81 00 00 00 00 c3 cc cc cc cc cc cc cc cc 8b 81

PlayerAssists: 8b 81 00 00 00 00 c3 cc cc cc cc cc cc cc cc 8b 81

PlayerScore: 8b 81 00 00 00 00 c3 cc cc cc cc cc cc cc cc 8b 81

PlayerPing: 8b 81 00 00 00 00 c3 cc cc cc cc cc cc cc cc 8b 81

WeaponOwner: 48 8b 81 00 00 00 00 48 85 c0 74 07

WeaponClip1: 8b 81 00 00 00 00 c3 cc cc cc cc cc cc cc cc 8b 81

WeaponClip2: 8b 81 00 00 00 00 c3 cc cc cc cc cc cc cc cc 8b 81

WeaponReserveAmmo: 8b 81 00 00 00 00 c3 cc cc cc cc cc cc cc cc 8b 81

WeaponType: 8b 81 00 00 00 00 c3 cc cc cc cc cc cc cc cc 8b 81

WeaponState: 8b 81 00 00 00 00 c3 cc cc cc cc cc cc cc cc 8b 81

BoneMatrix: 48 8b 81 00 00 00 00 48 85 c0 74 07

GetBonePosition: 55 8b ec 83 ec 08 8b 45 08 8b 0d

GlowManager: 48 8b 0d 00 00 00 00 48 85 c9 74 0a

RegisterGlowObject: 55 8b ec 83 ec 08 8b 45 08 8b 0d

UnregisterGlowObject: 55 8b ec 83 ec 08 8b 45 08 8b 0d

DrawModelChams: 55 8b ec 83 ec 08 8b 45 08 8b 0d

ApplyCustomSkin: 55 8b ec 83 ec 08 8b 45 08 8b 0d

GetSkinData: 55 8b ec 83 ec 08 8b 45 08 8b 0d

NetVarManager: 48 8b 0d 00 00 00 00 48 85 c9 74 0a

GetOffset: 55 8b ec 83 ec 08 8b 45 08 8b 0d

GetProp: 55 8b ec 83 ec 08 8b 45 08 8b 0d

VMTBase: 48 8b 05 00 00 00 00 48 85 c0 74 0c

InterfaceRegistry: 48 8b 0d 00 00 00 00 48 85 c9 74 0a

GetInterface: 55 8b ec 83 ec 08 8b 45 08 8b 0d

Console: 48 8b 0d 00 00 00 00 48 85 c9 74 0a

Print: 55 8b ec 83 ec 08 8b 45 08 8b 0d

DPrint: 55 8b ec 83 ec 08 8b 45 08 8b 0d

MemAlloc: 48 8b 0d 00 00 00 00 48 85 c9 74 0a

Alloc: 55 8b ec 83 ec 08 8b 45 08 8b 0d

Realloc: 55 8b ec 83 ec 08 8b 45 08 8b 0d

Free: 55 8b ec 83 ec 08 8b 45 08 8b 0d

WeaponServices: 48 8b 81 00 00 00 00 48 85 c0 74 0a 48 8b 08

ActiveWeaponHandle: 8b 81 00 00 00 00 89 45 00 48 8b 0d

ItemDefinitionIndex: 8b 81 00 00 00 00 89 45 00 48 8b 0d

WeaponClip1: 8b 81 00 00 00 00 89 45 00 48 8b 0d

NextPrimaryAttack: f3 0f 10 81 00 00 00 00 f3 0f 11 45

NextSecondaryAttack: f3 0f 10 81 00 00 00 00 f3 0f 11 4d

WeaponAmmo: 8b 81 00 00 00 00 89 45 00 48 8b 0d

WeaponPenetration: f3 0f 10 81 00 00 00 00 f3 0f 11 45

WeaponDamage: f3 0f 10 81 00 00 00 00 f3 0f 11 45

WeaponRangeModifier: f3 0f 10 81 00 00 00 00 f3 0f 11 4d

WeaponArmorRatio: f3 0f 10 81 00 00 00 00 f3 0f 11 45

WeaponRange: f3 0f 10 81 00 00 00 00 f3 0f 11 4d

GetWeaponEntity: 48 8b 05 00 00 00 00 48 85 c0 74 0c 48 8b 08 00

WeaponDataFunction: 48 89 5c 24 08 48 89 6c 24 10 48 89 74 24 18 57 41 56 41 57 48 83 ec 00

SimulationTime: f3 0f 10 81 00 00 00 00 f3 0f 11 45

OldSimulationTime: f3 0f 10 81 00 00 00 00 f3 0f 11 4d

TickBase: 8b 81 00 00 00 00 89 45 00 48 8b 0d

InterpolationFunction: 48 89 5c 24 08 48 89 6c 24 10 48 89 74 24 18 57 41 56 41 57 48 83 ec 20 48 8b f9 00

CommandNumber: 8b 81 00 00 00 00 89 45 00 48 8b 0d

NetworkLatency: f3 0f 10 81 00 00 00 00 f3 0f 11 45

ChokedPackets: 8b 81 00 00 00 00 89 45 00 48 8b 0d

OutSequenceNr: 8b 81 00 00 00 00 89 45 00 48 8b 0d

InSequenceNr: 8b 81 00 00 00 00 89 45 00 48 8b 0d

CommandBatchingFunction: 48 89 5c 24 08 48 89 6c 24 10 48 89 74 24 18 57 41 56 41 57 48 83 ec 20 48 8b f9 48 8b 0d 00 00

SendCommandFunction: 48 89 5c 24 08 55 56 57 41 54 41 55 41 56 41 57 48 8d ac 24 00 00 00 00 48 81 ec 00 00 00

GlobalVarsPointer: 48 8b 05 00 00 00 00 8b 38 e8 00 00 00 00

IntervalPerTick: f3 0f 10 05 00 00 00 00 f3 0f 11 45

CurrentTime: f3 0f 10 05 00 00 00 00 f3 0f 11 4d

TickCount: 8b 05 00 00 00 00 89 45 00 48 8b 0d

PredictionPointer: 48 8b 05 00 00 00 00 48 85 c0 74 0c 48 8b 08 00

PredictionTime: f3 0f 10 81 00 00 00 00 f3 0f 11 45

PlayerAccount: 8b 81 00 00 00 00 89 45 00 48 8b 0d

ObserverTarget: 8b 81 00 00 00 00 89 45 00 48 8b 0d

ObserverMode: 8b 81 00 00 00 00 89 45 00 48 8b 0d

FlashBangTime: f3 0f 10 81 00 00 00 00 f3 0f 11 45

FlashMaxAlpha: f3 0f 10 81 00 00 00 00 f3 0f 11 4d

FlashDangerSound: 80 b9 00 00 00 00 00 74 07

AimPunchCache: 48 8b 81 00 00 00 00 48 85 c0 74 07

AimPunchAngleVel: f3 0f 10 81 00 00 00 00 f3 0f 11 45

WeaponSpread: f3 0f 10 81 00 00 00 00 f3 0f 11 45

WeaponInaccuracy: f3 0f 10 81 00 00 00 00 f3 0f 11 4d

MaterialSystemPointer: 48 8b 05 00 00 00 00 48 85 c0 74 0c 48 8b 08 48 8b 01 ff 50 00 48 8b

DrawModelFunction: 48 89 5c 24 00 48 89 6c 24 00 48 89 74 24 00 57 48 81 ec 00 00 00 00 48 8b 05 00 00 00 00 48 33

MaterialOverride: 48 89 5c 24 00 55 56 57 41 54 41 55 41 56 41 57 48 8d ac 24

ScopeOverlayRendering: 48 89 5c 24 00 55 56 57 41 54 41 55 41 56 41 57 48 8d ac 24 00 00 00 00

CrosshairRendering: 48 89 5c 24 00 48 89 74 24 00 57 48 83 ec 00 48 8b f9 48 8b 0d 00 00 00

MatchmakingAccept: 48 89 5c 24 00 48 89 74 24 00 57 48 83 ec 00 48 8b f9 48 8b 0d 00 00 00

SpectatorList: 48 8b 05 00 00 00 00 48 85 c0 74 0c 48 8b 08 48 8b 01

WorldColorModulation: 48 89 5c 24 00 48 89 6c 24 00 48 89 74 24 00 57 48 81 ec 00 00 00 00 48 8b 05 00 00

ShadowRendering: 48 89 5c 24 00 48 89 6c 24 00 48 89 74 24 00 57 48 81 ec 00 00 00 00 48 8b 05 00 00

DecalSystem: 48 8b 05 00 00 00 00 48 85 c0 74 0c 48 8b 08 48 8b 01 ff 50 00 48 8b

WaterRendering: 48 89 5c 24 00 55 56 57 41 54 41 55 41 56 41 57 48 8d ac 24 00 00 00 00

LightningEffect: 48 8b 05 00 00 00 00 48 85 c0 74 0c 48 8b 08 00

SoundSystem: 48 8b 05 00 00 00 00 48 85 c0 74 0c 48 8b 08 48 8b 01

WeaponDamageCalculation: 48 89 5c 24 00 55 56 57 41 54 41 55 41 56 41 57 48 8d ac 24 00 00 00 00 48 81 ec 00 00 00 00 48 8b 05 00

TracePenetrationFunction: 48 89 5c 24 00 48 89 6c 24 00 48 89 74 24 00 57 41 56 41 57 48 83 ec 00 48 8b f9 00

ClientStateSignOnState: 83 3d 00 00 00 00 06 0f 94 c0

GlobalVarsAlternative: 48 8b 05 00 00 00 00 f3 0f 10 38

NetworkChannelAlternative: 48 8b 0d 00 00 00 00 48 85 c9 74 0a 48 8b 01 00

CreateMoveAlternative: 48 89 5c 24 08 48 89 74 24 10 57 48 83 ec 20 48 8b f9 48 8b

PaintTraverseAlternative: 48 89 5c 24 08 48 89 74 24 10 57 48 83 ec 20 48 8b f9 48 8b

FrameStageNotify: 48 89 5c 24 08 48 89 74 24 10 57 48 83 ec 20 48 8b f9 48 8b

OverrideViewAlternative: 48 89 5c 24 08 48 89 74 24 10 57 48 83 ec 20 48 8b f9 48 8b

GetViewModelFOVAlternative: 48 89 5c 24 08 48 89 74 24 10 57 48 83 ec 20 48 8b f9 48 8b

DoPostScreenSpaceEffectsAlternative: 48 89 5c 24 08 48 89 74 24 10 57 48 83 ec 20 48 8b f9 48 8b
 
Last edited by a moderator:
for all the pastors out there who cant get them son im crine

Code:
Expand Collapse Copy
EntityList: 48 8b 0d 00 00 00 00 48 85 c9 74 07

LocalPlayer: 48 8b 05 00 00 00 00 48 85 c0 74 0b

EntityListBase: 48 8b 0d 00 00 00 00 48 85 c9 74 07 48 8b 01

EntityCount: 8b 15 00 00 00 00 48 8b 0d 00 00 00 00

ViewMatrix: 48 8d 0d 00 00 00 00 48 c1 e0 06

ViewAngles: f3 0f 11 86 00 00 00 00 f3 0f 10 44 24

CameraPosition: f3 0f 10 05 00 00 00 00 f3 0f 11 45

WorldToScreen: 48 89 5c 24 08 48 89 74 24 10 57 48 83 ec 20 f3 0f 10

InputSystem: 48 8b 0d 00 00 00 00 48 8b 01 ff 50 18

MouseInput: 48 8b 0d 00 00 00 00 48 85 c9 74 0a

KeyboardInput: 48 8b 0d 00 00 00 00 48 85 c9 0f 84

GameResources: 48 8b 05 00 00 00 00 48 85 c0 75 5f

PlayerResource: 48 8b 0d 00 00 00 00 48 85 c9 74 07

GameRules: 48 8b 0d 00 00 00 00 48 85 c9 74 0a

ClientState: 48 8b 0d 00 00 00 00 48 85 c9 0f 84

ClientStateBase: 48 8b 0d 00 00 00 00 48 85 c9 74 07

SignOnState: 83 3d 00 00 00 00 06 0f 94 c0

GlobalVars: 48 8b 05 00 00 00 00 8b 38 e8 00

ClientTime: f3 0f 10 05 00 00 00 00 f3 0f 11 45

ServerTime: f3 0f 10 0d 00 00 00 00 f3 0f 11 4d

FrameTime: f3 0f 10 05 00 00 00 00 f3 0f 11 86

RenderView: 48 89 5c 24 08 48 89 74 24 10 57 48 83 ec 20

DrawModel: 48 89 5c 24 08 57 48 83 ec 20 48 8b f9

DrawModelExecute: 55 8b ec 83 ec 10 53 56 57 8b f9

RenderSmokeOverlay: 55 8b ec 83 ec 08 8b 0d 00 00 00 00

GetColorModulation: 55 8b ec 83 ec 0c 56 8b f1 8b 0d

SetColorModulation: 55 8b ec 83 ec 08 8b c1 89 45 f8

OverrideMaterial: 55 8b ec 83 ec 0c 56 8b f1 8b 0d

NetworkChannel: 48 8b 0d 00 00 00 00 48 85 c9 74 0a

SendNetMessage: 48 89 5c 24 08 48 89 74 24 10 57 48 83 ec 20

SendDatagram: 48 89 5c 24 08 57 48 83 ec 20 48 8b f9

ProcessPacket: 48 89 5c 24 08 48 89 74 24 10 57 48 83 ec 20

WeaponSystem: 48 8b 05 00 00 00 00 48 85 c0 74 0c

GetWeaponData: 55 8b ec 83 ec 08 8b 45 08 8b 0d

GetSpread: f3 0f 10 81 00 00 00 00 f3 0f 58 05

GetInaccuracy: f3 0f 10 81 00 00 00 00 f3 0f 58 05

UpdateAccuracyPenalty: f3 0f 10 87 00 00 00 00 f3 0f 11 45

PlayerInfo: 48 8b 0d 00 00 00 00 48 85 c9 74 07

GetPlayerInfo: 55 8b ec 83 ec 08 8b 45 08 8b 0d

GetPlayerName: 55 8b ec 83 ec 08 8b 45 08 8b 0d

GetPlayerSteamID: 55 8b ec 83 ec 08 8b 45 08 8b 0d

GameEventManager: 48 8b 0d 00 00 00 00 48 85 c9 74 0a

FireEvent: 55 8b ec 83 ec 08 8b 45 08 8b 0d

FireEventClientSide: 55 8b ec 83 ec 08 8b 45 08 8b 0d

AddListener: 55 8b ec 83 ec 08 8b 45 08 8b 0d

RemoveListener: 55 8b ec 83 ec 08 8b 45 08 8b 0d

MaterialSystem: 48 8b 0d 00 00 00 00 48 85 c9 74 07

CreateMaterial: 55 8b ec 83 ec 08 8b 45 08 8b 0d

FindMaterial: 55 8b ec 83 ec 08 8b 45 08 8b 0d

GetMaterial: 55 8b ec 83 ec 08 8b 45 08 8b 0d

EngineClient: 48 8b 0d 00 00 00 00 48 85 c9 74 0a

GetScreenSize: 55 8b ec 83 ec 08 8b 45 08 8b 0d

GetPlayerForUserID: 55 8b ec 83 ec 08 8b 45 08 8b 0d

GetLocalPlayer: 55 8b ec 83 ec 08 8b 45 08 8b 0d

ClientCmd: 55 8b ec 83 ec 08 8b 45 08 8b 0d

ClientCmd_Unrestricted: 55 8b ec 83 ec 08 8b 45 08 8b 0d

ExecuteClientCmd: 55 8b ec 83 ec 08 8b 45 08 8b 0d

Surface: 48 8b 0d 00 00 00 00 48 85 c9 74 07

DrawSetColor: 55 8b ec 83 ec 08 8b 45 08 8b 0d

DrawFilledRect: 55 8b ec 83 ec 08 8b 45 08 8b 0d

DrawOutlinedRect: 55 8b ec 83 ec 08 8b 45 08 8b 0d

DrawLine: 55 8b ec 83 ec 08 8b 45 08 8b 0d

DrawText: 55 8b ec 83 ec 08 8b 45 08 8b 0d

GetTextSize: 55 8b ec 83 ec 08 8b 45 08 8b 0d

Panel: 48 8b 0d 00 00 00 00 48 85 c9 74 0a

GetName: 55 8b ec 83 ec 08 8b 45 08 8b 0d

PaintTraverse: 55 8b ec 83 ec 08 8b 45 08 8b 0d

ModelInfo: 48 8b 0d 00 00 00 00 48 85 c9 74 07

GetModelIndex: 55 8b ec 83 ec 08 8b 45 08 8b 0d

GetModelName: 55 8b ec 83 ec 08 8b 45 08 8b 0d

GetStudioModel: 55 8b ec 83 ec 08 8b 45 08 8b 0d

ModelRender: 48 8b 0d 00 00 00 00 48 85 c9 74 0a

DrawModelEx: 55 8b ec 83 ec 08 8b 45 08 8b 0d

DrawModelExStaticProp: 55 8b ec 83 ec 08 8b 45 08 8b 0d

RenderContext: 48 8b 0d 00 00 00 00 48 85 c9 74 07

PushRenderTargetAndViewport: 55 8b ec 83 ec 08 8b 45 08 8b 0d

PopRenderTargetAndViewport: 55 8b ec 83 ec 08 8b 45 08 8b 0d

StudioRender: 48 8b 0d 00 00 00 00 48 85 c9 74 0a

ForcedMaterialOverride: 55 8b ec 83 ec 08 8b 45 08 8b 0d

ClientMode: 48 8b 0d 00 00 00 00 48 85 c9 74 07

CreateMove: 55 8b ec 83 ec 08 8b 45 08 8b 0d

OverrideView: 55 8b ec 83 ec 08 8b 45 08 8b 0d

GetViewModelFOV: 55 8b ec 83 ec 08 8b 45 08 8b 0d

DoPostScreenSpaceEffects: 55 8b ec 83 ec 08 8b 45 08 8b 0d

Prediction: 48 8b 0d 00 00 00 00 48 85 c9 74 0a

SetupMove: 55 8b ec 83 ec 08 8b 45 08 8b 0d

FinishMove: 55 8b ec 83 ec 08 8b 45 08 8b 0d

RunCommand: 55 8b ec 83 ec 08 8b 45 08 8b 0d

MoveHelper: 48 8b 0d 00 00 00 00 48 85 c9 74 07

SetHost: 55 8b ec 83 ec 08 8b 45 08 8b 0d

GameMovement: 48 8b 0d 00 00 00 00 48 85 c9 74 0a

ProcessMovement: 55 8b ec 83 ec 08 8b 45 08 8b 0d

PlayerMove: 55 8b ec 83 ec 08 8b 45 08 8b 0d

EngineTrace: 48 8b 0d 00 00 00 00 48 85 c9 74 07

TraceRay: 55 8b ec 83 ec 08 8b 45 08 8b 0d

TraceLine: 55 8b ec 83 ec 08 8b 45 08 8b 0d

TraceHull: 55 8b ec 83 ec 08 8b 45 08 8b 0d

FileSystem: 48 8b 0d 00 00 00 00 48 85 c9 74 0a

ReadFile: 55 8b ec 83 ec 08 8b 45 08 8b 0d

WriteFile: 55 8b ec 83 ec 08 8b 45 08 8b 0d

SoundEngine: 48 8b 0d 00 00 00 00 48 85 c9 74 07

EmitSound: 55 8b ec 83 ec 08 8b 45 08 8b 0d

StopSound: 55 8b ec 83 ec 08 8b 45 08 8b 0d

GetSoundDuration: 55 8b ec 83 ec 08 8b 45 08 8b 0d

ConVar: 48 8b 0d 00 00 00 00 48 85 c9 74 0a

FindVar: 55 8b ec 83 ec 08 8b 45 08 8b 0d

GetFloat: 55 8b ec 83 ec 08 8b 45 08 8b 0d

GetInt: 55 8b ec 83 ec 08 8b 45 08 8b 0d

GetString: 55 8b ec 83 ec 08 8b 45 08 8b 0d

SetValue: 55 8b ec 83 ec 08 8b 45 08 8b 0d

KeyValues: 48 8b 0d 00 00 00 00 48 85 c9 74 07

LoadFromFile: 55 8b ec 83 ec 08 8b 45 08 8b 0d

SaveToFile: 55 8b ec 83 ec 08 8b 45 08 8b 0d

StringTable: 48 8b 0d 00 00 00 00 48 85 c9 74 0a

FindString: 55 8b ec 83 ec 08 8b 45 08 8b 0d

AddString: 55 8b ec 83 ec 08 8b 45 08 8b 0d

SteamAPI: 48 8b 0d 00 00 00 00 48 85 c9 74 07

SteamFriends: 48 8b 0d 00 00 00 00 48 85 c9 74 0a

SteamUser: 48 8b 0d 00 00 00 00 48 85 c9 74 07

SteamUtils: 48 8b 0d 00 00 00 00 48 85 c9 74 0a

SteamMatchmaking: 48 8b 0d 00 00 00 00 48 85 c9 74 07

SteamNetworking: 48 8b 0d 00 00 00 00 48 85 c9 74 0a

SteamUserStats: 48 8b 0d 00 00 00 00 48 85 c9 74 07

SteamApps: 48 8b 0d 00 00 00 00 48 85 c9 74 0a

SteamInventory: 48 8b 0d 00 00 00 00 48 85 c9 74 07

SteamHTTP: 48 8b 0d 00 00 00 00 48 85 c9 74 0a

SteamController: 48 8b 0d 00 00 00 00 48 85 c9 74 07

SteamUGC: 48 8b 0d 00 00 00 00 48 85 c9 74 0a

SteamAppList: 48 8b 0d 00 00 00 00 48 85 c9 74 07

SteamMusic: 48 8b 0d 00 00 00 00 48 85 c9 74 0a

SteamMusicRemote: 48 8b 0d 00 00 00 00 48 85 c9 74 07

SteamHTMLSurface: 48 8b 0d 00 00 00 00 48 85 c9 74 0a

SteamVideo: 48 8b 0d 00 00 00 00 48 85 c9 74 07

SteamParentalSettings: 48 8b 0d 00 00 00 00 48 85 c9 74 0a

SteamInput: 48 8b 0d 00 00 00 00 48 85 c9 74 07

SteamPartys: 48 8b 0d 00 00 00 00 48 85 c9 74 0a

SteamRemotePlay: 48 8b 0d 00 00 00 00 48 85 c9 74 07

EntityHealth: 8b 81 00 00 00 00 c3 cc cc cc cc cc cc cc cc 8b 81

EntityTeam: 8b 81 00 00 00 00 c3 cc cc cc cc cc cc cc cc 8b 81

EntityOrigin: f3 0f 10 81 00 00 00 00 f3 0f 11 45

EntityAngles: f3 0f 10 81 00 00 00 00 f3 0f 11 45

EntityVelocity: f3 0f 10 81 00 00 00 00 f3 0f 11 45

EntityFlags: 8b 81 00 00 00 00 c3 cc cc cc cc cc cc cc cc 8b 81

EntityDormant: 80 b9 00 00 00 00 00 74 07

EntitySpotted: 80 b9 00 00 00 00 00 74 07

EntitySpottedByMask: 8b 81 00 00 00 00 c3 cc cc cc cc cc cc cc cc 8b 81

PlayerArmor: 8b 81 00 00 00 00 c3 cc cc cc cc cc cc cc cc 8b 81

PlayerHasHelmet: 80 b9 00 00 00 00 00 74 07

PlayerHasDefuser: 80 b9 00 00 00 00 00 74 07

PlayerMoney: 8b 81 00 00 00 00 c3 cc cc cc cc cc cc cc cc 8b 81

PlayerKills: 8b 81 00 00 00 00 c3 cc cc cc cc cc cc cc cc 8b 81

PlayerDeaths: 8b 81 00 00 00 00 c3 cc cc cc cc cc cc cc cc 8b 81

PlayerAssists: 8b 81 00 00 00 00 c3 cc cc cc cc cc cc cc cc 8b 81

PlayerScore: 8b 81 00 00 00 00 c3 cc cc cc cc cc cc cc cc 8b 81

PlayerPing: 8b 81 00 00 00 00 c3 cc cc cc cc cc cc cc cc 8b 81

WeaponOwner: 48 8b 81 00 00 00 00 48 85 c0 74 07

WeaponClip1: 8b 81 00 00 00 00 c3 cc cc cc cc cc cc cc cc 8b 81

WeaponClip2: 8b 81 00 00 00 00 c3 cc cc cc cc cc cc cc cc 8b 81

WeaponReserveAmmo: 8b 81 00 00 00 00 c3 cc cc cc cc cc cc cc cc 8b 81

WeaponType: 8b 81 00 00 00 00 c3 cc cc cc cc cc cc cc cc 8b 81

WeaponState: 8b 81 00 00 00 00 c3 cc cc cc cc cc cc cc cc 8b 81

BoneMatrix: 48 8b 81 00 00 00 00 48 85 c0 74 07

GetBonePosition: 55 8b ec 83 ec 08 8b 45 08 8b 0d

GlowManager: 48 8b 0d 00 00 00 00 48 85 c9 74 0a

RegisterGlowObject: 55 8b ec 83 ec 08 8b 45 08 8b 0d

UnregisterGlowObject: 55 8b ec 83 ec 08 8b 45 08 8b 0d

DrawModelChams: 55 8b ec 83 ec 08 8b 45 08 8b 0d

ApplyCustomSkin: 55 8b ec 83 ec 08 8b 45 08 8b 0d

GetSkinData: 55 8b ec 83 ec 08 8b 45 08 8b 0d

NetVarManager: 48 8b 0d 00 00 00 00 48 85 c9 74 0a

GetOffset: 55 8b ec 83 ec 08 8b 45 08 8b 0d

GetProp: 55 8b ec 83 ec 08 8b 45 08 8b 0d

VMTBase: 48 8b 05 00 00 00 00 48 85 c0 74 0c

InterfaceRegistry: 48 8b 0d 00 00 00 00 48 85 c9 74 0a

GetInterface: 55 8b ec 83 ec 08 8b 45 08 8b 0d

Console: 48 8b 0d 00 00 00 00 48 85 c9 74 0a

Print: 55 8b ec 83 ec 08 8b 45 08 8b 0d

DPrint: 55 8b ec 83 ec 08 8b 45 08 8b 0d

MemAlloc: 48 8b 0d 00 00 00 00 48 85 c9 74 0a

Alloc: 55 8b ec 83 ec 08 8b 45 08 8b 0d

Realloc: 55 8b ec 83 ec 08 8b 45 08 8b 0d

Free: 55 8b ec 83 ec 08 8b 45 08 8b 0d

WeaponServices: 48 8b 81 00 00 00 00 48 85 c0 74 0a 48 8b 08

ActiveWeaponHandle: 8b 81 00 00 00 00 89 45 00 48 8b 0d

ItemDefinitionIndex: 8b 81 00 00 00 00 89 45 00 48 8b 0d

WeaponClip1: 8b 81 00 00 00 00 89 45 00 48 8b 0d

NextPrimaryAttack: f3 0f 10 81 00 00 00 00 f3 0f 11 45

NextSecondaryAttack: f3 0f 10 81 00 00 00 00 f3 0f 11 4d

WeaponAmmo: 8b 81 00 00 00 00 89 45 00 48 8b 0d

WeaponPenetration: f3 0f 10 81 00 00 00 00 f3 0f 11 45

WeaponDamage: f3 0f 10 81 00 00 00 00 f3 0f 11 45

WeaponRangeModifier: f3 0f 10 81 00 00 00 00 f3 0f 11 4d

WeaponArmorRatio: f3 0f 10 81 00 00 00 00 f3 0f 11 45

WeaponRange: f3 0f 10 81 00 00 00 00 f3 0f 11 4d

GetWeaponEntity: 48 8b 05 00 00 00 00 48 85 c0 74 0c 48 8b 08 00

WeaponDataFunction: 48 89 5c 24 08 48 89 6c 24 10 48 89 74 24 18 57 41 56 41 57 48 83 ec 00

SimulationTime: f3 0f 10 81 00 00 00 00 f3 0f 11 45

OldSimulationTime: f3 0f 10 81 00 00 00 00 f3 0f 11 4d

TickBase: 8b 81 00 00 00 00 89 45 00 48 8b 0d

InterpolationFunction: 48 89 5c 24 08 48 89 6c 24 10 48 89 74 24 18 57 41 56 41 57 48 83 ec 20 48 8b f9 00

CommandNumber: 8b 81 00 00 00 00 89 45 00 48 8b 0d

NetworkLatency: f3 0f 10 81 00 00 00 00 f3 0f 11 45

ChokedPackets: 8b 81 00 00 00 00 89 45 00 48 8b 0d

OutSequenceNr: 8b 81 00 00 00 00 89 45 00 48 8b 0d

InSequenceNr: 8b 81 00 00 00 00 89 45 00 48 8b 0d

CommandBatchingFunction: 48 89 5c 24 08 48 89 6c 24 10 48 89 74 24 18 57 41 56 41 57 48 83 ec 20 48 8b f9 48 8b 0d 00 00

SendCommandFunction: 48 89 5c 24 08 55 56 57 41 54 41 55 41 56 41 57 48 8d ac 24 00 00 00 00 48 81 ec 00 00 00

GlobalVarsPointer: 48 8b 05 00 00 00 00 8b 38 e8 00 00 00 00

IntervalPerTick: f3 0f 10 05 00 00 00 00 f3 0f 11 45

CurrentTime: f3 0f 10 05 00 00 00 00 f3 0f 11 4d

TickCount: 8b 05 00 00 00 00 89 45 00 48 8b 0d

PredictionPointer: 48 8b 05 00 00 00 00 48 85 c0 74 0c 48 8b 08 00

PredictionTime: f3 0f 10 81 00 00 00 00 f3 0f 11 45

PlayerAccount: 8b 81 00 00 00 00 89 45 00 48 8b 0d

ObserverTarget: 8b 81 00 00 00 00 89 45 00 48 8b 0d

ObserverMode: 8b 81 00 00 00 00 89 45 00 48 8b 0d

FlashBangTime: f3 0f 10 81 00 00 00 00 f3 0f 11 45

FlashMaxAlpha: f3 0f 10 81 00 00 00 00 f3 0f 11 4d

FlashDangerSound: 80 b9 00 00 00 00 00 74 07

AimPunchCache: 48 8b 81 00 00 00 00 48 85 c0 74 07

AimPunchAngleVel: f3 0f 10 81 00 00 00 00 f3 0f 11 45

WeaponSpread: f3 0f 10 81 00 00 00 00 f3 0f 11 45

WeaponInaccuracy: f3 0f 10 81 00 00 00 00 f3 0f 11 4d

MaterialSystemPointer: 48 8b 05 00 00 00 00 48 85 c0 74 0c 48 8b 08 48 8b 01 ff 50 00 48 8b

DrawModelFunction: 48 89 5c 24 00 48 89 6c 24 00 48 89 74 24 00 57 48 81 ec 00 00 00 00 48 8b 05 00 00 00 00 48 33

MaterialOverride: 48 89 5c 24 00 55 56 57 41 54 41 55 41 56 41 57 48 8d ac 24

ScopeOverlayRendering: 48 89 5c 24 00 55 56 57 41 54 41 55 41 56 41 57 48 8d ac 24 00 00 00 00

CrosshairRendering: 48 89 5c 24 00 48 89 74 24 00 57 48 83 ec 00 48 8b f9 48 8b 0d 00 00 00

MatchmakingAccept: 48 89 5c 24 00 48 89 74 24 00 57 48 83 ec 00 48 8b f9 48 8b 0d 00 00 00

SpectatorList: 48 8b 05 00 00 00 00 48 85 c0 74 0c 48 8b 08 48 8b 01

WorldColorModulation: 48 89 5c 24 00 48 89 6c 24 00 48 89 74 24 00 57 48 81 ec 00 00 00 00 48 8b 05 00 00

ShadowRendering: 48 89 5c 24 00 48 89 6c 24 00 48 89 74 24 00 57 48 81 ec 00 00 00 00 48 8b 05 00 00

DecalSystem: 48 8b 05 00 00 00 00 48 85 c0 74 0c 48 8b 08 48 8b 01 ff 50 00 48 8b

WaterRendering: 48 89 5c 24 00 55 56 57 41 54 41 55 41 56 41 57 48 8d ac 24 00 00 00 00

LightningEffect: 48 8b 05 00 00 00 00 48 85 c0 74 0c 48 8b 08 00

SoundSystem: 48 8b 05 00 00 00 00 48 85 c0 74 0c 48 8b 08 48 8b 01

WeaponDamageCalculation: 48 89 5c 24 00 55 56 57 41 54 41 55 41 56 41 57 48 8d ac 24 00 00 00 00 48 81 ec 00 00 00 00 48 8b 05 00

TracePenetrationFunction: 48 89 5c 24 00 48 89 6c 24 00 48 89 74 24 00 57 41 56 41 57 48 83 ec 00 48 8b f9 00

ClientStateSignOnState: 83 3d 00 00 00 00 06 0f 94 c0

GlobalVarsAlternative: 48 8b 05 00 00 00 00 f3 0f 10 38

NetworkChannelAlternative: 48 8b 0d 00 00 00 00 48 85 c9 74 0a 48 8b 01 00

CreateMoveAlternative: 48 89 5c 24 08 48 89 74 24 10 57 48 83 ec 20 48 8b f9 48 8b

PaintTraverseAlternative: 48 89 5c 24 08 48 89 74 24 10 57 48 83 ec 20 48 8b f9 48 8b

FrameStageNotify: 48 89 5c 24 08 48 89 74 24 10 57 48 83 ec 20 48 8b f9 48 8b

OverrideViewAlternative: 48 89 5c 24 08 48 89 74 24 10 57 48 83 ec 20 48 8b f9 48 8b

GetViewModelFOVAlternative: 48 89 5c 24 08 48 89 74 24 10 57 48 83 ec 20 48 8b f9 48 8b

DoPostScreenSpaceEffectsAlternative: 48 89 5c 24 08 48 89 74 24 10 57 48 83 ec 20 48 8b f9 48 8b
aight bro thanks
 

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