Newbie HvHer
- User ID
- 45474
- Messages
- 3
- Reactions
- 0
- Level
- 3
You must be registered for see links
hi its kind of a dumb question but anyway so its clear that after achieving origin squared difference thats bigger than 4096 makes the whole lag-comp window drop out.
anything recorded above the sv_maxunlag threshold is effectively is cut off but this wont break lc, just that record is tossed out basically (so dont ping spike above 200 lol its useless).
defensive lag shifts the simtime forward resulting backtrackentity to skip those ticks due to it being greater than flTargetTime.
so looking at this, in conclusion people who claim to break lc solely based on velocity on ground with scout (unmatched ppl) are completelty wrong? am i missing something? did the lagcomp get updated? correct me if im wrong on anything but that simply is not possible. please let me know!