the code is written for airflow v1
int iter = 0;
std::string last_tag = ("");
void c_utils::clantag()
{
if (!g_ctx.local)
return;
auto set_clan_tag = [](const char* tag, const char* name)
{
static auto fn = patterns::clantag.as< void(__fastcall*)(const...
DISCLAIMERS
- Yes it syncs with the real gamesense/skeet clantag.
- There is only 1 problem and its when the match ends the clantag stops syncing idk why.
- This was obtained by dumping a part of gamesense/skeet (not my credits).
- This will need to be changed from cheat to cheat because this...