Legacy Enjoyer
- User ID
- 6159
- Messages
- 6
- Reactions
- 40
- Level
- 7
DISCLAIMERS
- Yes it syncs with the real gamesense/skeet clantag.
- There is only 1 problem and its when the match ends the clantag stops syncing idk why.
- This was obtained by dumping a part of gamesense/skeet (not my credits).
- This will need to be changed from cheat to cheat because this code was removed from mine and I will not help with this!
- Yes it syncs with the real gamesense/skeet clantag.
- There is only 1 problem and its when the match ends the clantag stops syncing idk why.
- This was obtained by dumping a part of gamesense/skeet (not my credits).
- This will need to be changed from cheat to cheat because this code was removed from mine and I will not help with this!
C++:
static float LastChangeTime = 0.f;
auto Marquee = [](std::string& clantag) {
std::string temp = clantag;
clantag.erase(0, 1);
clantag += temp[0];
};
static bool Reset = false;
auto netchannel = (i_net_channel_info*)interfaces::clientstate->net_channel;
const char* clantag_gamesense[] = {
"sense ",
"ense ",
"nse ",
"se ",
"e ",
" ",
" ga",
" gam",
" game",
" games",
" gamese",
" gamesen",
" gamesens",
" gamesense",
" gamesense",
" gamesense ",
" gamesense ",
" gamesense ",
" gamesense ",
" gamesense ",
" gamesense ",
" gamesense ",
" gamesense ",
" gamesense ",
" gamesense ",
"gamesense ",
"gamesense ",
"amesense ",
"mesense ",
"esense "
};
float latency = interfaces::engine->get_net_channel_info()->get_latency(0) + interfaces::engine->get_net_channel_info()->get_latency(1);
if (interfaces::globals->realtime - LastChangeTime >= 0.15f) {
int server_time = static_cast<int>(((interfaces::globals->cur_time / 0.296875f) + 6.60925f - 0.07f) - (netchannel->get_latency(0) + netchannel->get_latency(1)));
utilities::setclantag(clantag_gamesense[server_time % 30]);
LastChangeTime = interfaces::globals->realtime;
}