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Source Code gamesense/skeet clantag (syncs with the real one)

FEMBOY
User ID
6159
Messages
6
Reactions
30
Level
8
DISCLAIMERS
- Yes it syncs with the real gamesense/skeet clantag.
- There is only 1 problem and its when the match ends the clantag stops syncing idk why.
- This was obtained by dumping a part of gamesense/skeet (not my credits).
- This will need to be changed from cheat to cheat because this code was removed from mine and I will not help with this!

C++:
static float LastChangeTime = 0.f;

auto Marquee = [](std::string& clantag) {

    std::string temp = clantag;
    clantag.erase(0, 1);
    clantag += temp[0];

};

static bool Reset = false;
auto netchannel = (i_net_channel_info*)interfaces::clientstate->net_channel;

const char* clantag_gamesense[] = {

    "sense          ",
    "ense           ",
    "nse            ",
    "se             ",
    "e              ",
    "               ",
    "             ga",
    "            gam",
    "           game",
    "          games",
    "         gamese",
    "        gamesen",
    "       gamesens",
    "      gamesense",
    "      gamesense",
    "     gamesense ",
    "     gamesense ",
    "    gamesense  ",
    "    gamesense  ",
    "   gamesense   ",
    "   gamesense   ",
    "  gamesense    ",
    "  gamesense    ",
    " gamesense     ",
    " gamesense     ",
    "gamesense      ",
    "gamesense      ",
    "amesense       ",
    "mesense        ",
    "esense         "

};

float latency = interfaces::engine->get_net_channel_info()->get_latency(0) + interfaces::engine->get_net_channel_info()->get_latency(1);

if (interfaces::globals->realtime - LastChangeTime >= 0.15f) {

    int server_time = static_cast<int>(((interfaces::globals->cur_time / 0.296875f) + 6.60925f - 0.07f) - (netchannel->get_latency(0) + netchannel->get_latency(1)));
    utilities::setclantag(clantag_gamesense[server_time % 30]);
    LastChangeTime = interfaces::globals->realtime;

}
 
I'm not Plisskien
Administrator
User ID
1
Messages
566
Reactions
3,290
Level
96
DISCLAIMERS
- Yes it syncs with the real gamesense/skeet clantag.
- There is only 1 problem and its when the match ends the clantag stops syncing idk why.
- This was obtained by dumping a part of gamesense/skeet (not my credits).
- This will need to be changed from cheat to cheat because this code was removed from mine and I will not help with this!

C++:
static float LastChangeTime = 0.f;

auto Marquee = [](std::string& clantag) {

    std::string temp = clantag;
    clantag.erase(0, 1);
    clantag += temp[0];

};

static bool Reset = false;
auto netchannel = (i_net_channel_info*)interfaces::clientstate->net_channel;

const char* clantag_gamesense[] = {

    "sense          ",
    "ense           ",
    "nse            ",
    "se             ",
    "e              ",
    "               ",
    "             ga",
    "            gam",
    "           game",
    "          games",
    "         gamese",
    "        gamesen",
    "       gamesens",
    "      gamesense",
    "      gamesense",
    "     gamesense ",
    "     gamesense ",
    "    gamesense  ",
    "    gamesense  ",
    "   gamesense   ",
    "   gamesense   ",
    "  gamesense    ",
    "  gamesense    ",
    " gamesense     ",
    " gamesense     ",
    "gamesense      ",
    "gamesense      ",
    "amesense       ",
    "mesense        ",
    "esense         "

};

float latency = interfaces::engine->get_net_channel_info()->get_latency(0) + interfaces::engine->get_net_channel_info()->get_latency(1);

if (interfaces::globals->realtime - LastChangeTime >= 0.15f) {

    int server_time = static_cast<int>(((interfaces::globals->cur_time / 0.296875f) + 6.60925f - 0.07f) - (netchannel->get_latency(0) + netchannel->get_latency(1)));
    utilities::setclantag(clantag_gamesense[server_time % 30]);
    LastChangeTime = interfaces::globals->realtime;

}
+rep cool
 
New member
User ID
15327
Messages
1
Reactions
0
Level
0
DISCLAIMERS
- Yes it syncs with the real gamesense/skeet clantag.
- There is only 1 problem and its when the match ends the clantag stops syncing idk why.
- This was obtained by dumping a part of gamesense/skeet (not my credits).
- This will need to be changed from cheat to cheat because this code was removed from mine and I will not help with this!

C++:
static float LastChangeTime = 0.f;

auto Marquee = [](std::string& clantag) {

    std::string temp = clantag;
    clantag.erase(0, 1);
    clantag += temp[0];

};

static bool Reset = false;
auto netchannel = (i_net_channel_info*)interfaces::clientstate->net_channel;

const char* clantag_gamesense[] = {

    "sense          ",
    "ense           ",
    "nse            ",
    "se             ",
    "e              ",
    "               ",
    "             ga",
    "            gam",
    "           game",
    "          games",
    "         gamese",
    "        gamesen",
    "       gamesens",
    "      gamesense",
    "      gamesense",
    "     gamesense ",
    "     gamesense ",
    "    gamesense  ",
    "    gamesense  ",
    "   gamesense   ",
    "   gamesense   ",
    "  gamesense    ",
    "  gamesense    ",
    " gamesense     ",
    " gamesense     ",
    "gamesense      ",
    "gamesense      ",
    "amesense       ",
    "mesense        ",
    "esense         "

};

float latency = interfaces::engine->get_net_channel_info()->get_latency(0) + interfaces::engine->get_net_channel_info()->get_latency(1);

if (interfaces::globals->realtime - LastChangeTime >= 0.15f) {

    int server_time = static_cast<int>(((interfaces::globals->cur_time / 0.296875f) + 6.60925f - 0.07f) - (netchannel->get_latency(0) + netchannel->get_latency(1)));
    utilities::setclantag(clantag_gamesense[server_time % 30]);
    LastChangeTime = interfaces::globals->realtime;

}
its good thnk u
 

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