is there any predict lua for gamesense that makes skeet prediction with cl_lagcompensation 0 like neverlose (neverlose is adapted for this). And not some gpt pastes that change cvars, but real players extrapolation that simulates their movement
I made my own aim and it seems that it really predicts but it misses enemy's hitboxes when they has jitter, i made test, i put enemy with jitter center -90,90, and made my aim work only for head, and i missed jitter like 10-20 times, and impacts showed that it was shooting only 1 side, could it be the reason that it just dont procces it fully? When enemy set delayed jitter (2 ticks), i missed only 1-3 times
u have to record most used side and aim only at it, ignore other side (-180 absyaw for 2 ticks then 90 for 2 ticks then -180 another time = safer record is -180 and u ignore 90)
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