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Source Code HELP - simple radar hack

Newbie HvHer
User ID
40389
Messages
1
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0
Level
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Hello everyone, after some tutorials on Youtube I was able to snip a code together, but unfortunately it doesn't work ingame, so opposing players are not displayed in the radar. Maybe someone can take a look at it, I would be very grateful!

Offsets are already updated.

main.cpp:
#include "memory.h"
#include <thread>
 
using namespace std;
 
namespace offsets {
 
    // offsets nach jedem csgo update unbedingt updaten
    constexpr auto localPlayer = 0xDC14CC;
    constexpr auto entityList = 0x4DDD91C;
    constexpr auto teamNum = 0xF4;
    constexpr auto spotted = 0x93D;
 
}
 
int main() {
 
    const auto memory = Memory{ "csgo.exe" };
    const auto client = memory.GetModuleAddress("client.dll");
 
    // loop
    while (true) {
        const auto localPlayer = memory.Read<std::uintptr_t>(client + offsets::localPlayer);
        const auto localTeam = memory.Read<std::uintptr_t>(client + offsets::teamNum);
 
        for (auto i = 1; i <= 64; ++i) {
            const auto entity = memory.Read<std::uintptr_t>(client + offsets::entityList + i * 0x10);
            if (memory.Read<std::uintptr_t>(entity + offsets::teamNum) == localTeam)
                continue;
 
            memory.Write<bool>(entity + offsets::spotted, true);
        }
        std::this_thread::sleep_for(std::chrono::milliseconds(1));
    }
    return 0;
}

memory.h:
#pragma once
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#include <TlHelp32.h>
 
#include <cstdint>
#include <string_view>
 
class Memory
{
private:
    std::uintptr_t processId = 0;
    void* processHandle = nullptr;
 
public:
    // Constructor that finds the process id
    // and opens a handle
    Memory(const std::string_view processName) noexcept
    {
        ::PROCESSENTRY32 entry = { };
        entry.dwSize = sizeof(::PROCESSENTRY32);
 
        const auto snapShot = ::CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0);
 
        while (::Process32Next(snapShot, &entry))
        {
            if (!processName.compare(entry.szExeFile))
            {
                processId = entry.th32ProcessID;
                processHandle = ::OpenProcess(PROCESS_ALL_ACCESS, FALSE, processId);
                break;
            }
        }
 
        // Free handle
        if (snapShot)
            ::CloseHandle(snapShot);
    }
 
    // Destructor that frees the opened handle
    ~Memory()
    {
        if (processHandle)
            ::CloseHandle(processHandle);
    }
 
    // Returns the base address of a module by name
    const std::uintptr_t GetModuleAddress(const std::string_view moduleName) const noexcept
    {
        ::MODULEENTRY32 entry = { };
        entry.dwSize = sizeof(::MODULEENTRY32);
 
        const auto snapShot = ::CreateToolhelp32Snapshot(TH32CS_SNAPMODULE, processId);
 
        std::uintptr_t result = 0;
 
        while (::Module32Next(snapShot, &entry))
        {
            if (!moduleName.compare(entry.szModule))
            {
                result = reinterpret_cast<std::uintptr_t>(entry.modBaseAddr);
                break;
            }
        }
 
        if (snapShot)
            ::CloseHandle(snapShot);
 
        return result;
    }
 
    // Read process memory
    template <typename T>
    constexpr const T Read(const std::uintptr_t& address) const noexcept
    {
        T value = { };
        ::ReadProcessMemory(processHandle, reinterpret_cast<const void*>(address), &value, sizeof(T), NULL);
        return value;
    }
 
    // Write process memory
    template <typename T>
    constexpr void Write(const std::uintptr_t& address, const T& value) const noexcept
    {
        ::WriteProcessMemory(processHandle, reinterpret_cast<void*>(address), &value, sizeof(T), NULL);
    }
};

Thanks!
 

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