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Source Code How to fix Nospread Pitches in Supremacy!

ind.text = XOR( "LC" );
User ID
44600
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in this tutorial i will showcase to you how to fix broken movement when using a pitch antiaim in supremacy with nospread mode!

this is what happens when we use nospread mode with any pitch:
(recorded on dick kickems nospread server)


so how do we fix broken movement?

hvh.cpp:
    case 1:
        // down.
        g_cl.m_cmd->m_view_angles.x = 89.f;
        break;

    case 2:
        // up.
        g_cl.m_cmd->m_view_angles.x = -89.f ;
        break;

    case 3:
        // random.
        g_cl.m_cmd->m_view_angles.x = g_csgo.RandomFloat( -89.f ,  89.f  );
        break;

after you have inserted this code, your movement should be fixed and you can use anti-aim pitches in nospread mode!

showcase of it working:
 
Master HvHer
User ID
20083
Messages
52
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Level
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rework movement fix? noooo
remove untrusted aa's? (y)(y)(y)(y)(y)(y)

-rep
 
Newbie HvHer
User ID
61057
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0
in this tutorial i will showcase to you how to fix broken movement when using a pitch antiaim in supremacy with nospread mode!

this is what happens when we use nospread mode with any pitch:
(recorded on dick kickems nospread server)


so how do we fix broken movement?

hvh.cpp:
    case 1:
        // down.
        g_cl.m_cmd->m_view_angles.x = 89.f;
        break;

    case 2:
        // up.
        g_cl.m_cmd->m_view_angles.x = -89.f ;
        break;

    case 3:
        // random.
        g_cl.m_cmd->m_view_angles.x = g_csgo.RandomFloat( -89.f ,  89.f  );
        break;

after you have inserted this code, your movement should be fixed and you can use anti-aim pitches in nospread mode!

showcase of it working:
how could i download the supremacy src?
 
paster
User ID
15460
Messages
27
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359
Level
26
in this tutorial i will showcase to you how to fix broken movement when using a pitch antiaim in supremacy with nospread mode!

this is what happens when we use nospread mode with any pitch:
(recorded on dick kickems nospread server)


so how do we fix broken movement?

hvh.cpp:
    case 1:
        // down.
        g_cl.m_cmd->m_view_angles.x = 89.f;
        break;

    case 2:
        // up.
        g_cl.m_cmd->m_view_angles.x = -89.f ;
        break;

    case 3:
        // random.
        g_cl.m_cmd->m_view_angles.x = g_csgo.RandomFloat( -89.f ,  89.f  );
        break;

after you have inserted this code, your movement should be fixed and you can use anti-aim pitches in nospread mode!

showcase of it working:
NO WAY REMOVING THE UNTRUSTED ANGLES FIXES THE MOVEMENT CLAMPING FROM AN ANTI-UNTRUSTED ANGLES PLUGIN?! NO FRIGGIN WAY
 
Rookie HvHer
User ID
12164
Messages
58
Reactions
10
Level
13
i would never have known that removing the untrusted pitches that are being blocked by server-side plugins would fix a movement clamp also done by the server-side plugin!!!!

++++++repp!!!!
 
ind.text = XOR( "LC" );
User ID
44600
Messages
190
Reactions
46
Level
14
i would never have known that removing the untrusted pitches that are being blocked by server-side plugins would fix a movement clamp also done by the server-side plugin!!!!

++++++repp!!!!
NO WAY REMOVING THE UNTRUSTED ANGLES FIXES THE MOVEMENT CLAMPING FROM AN ANTI-UNTRUSTED ANGLES PLUGIN?! NO FRIGGIN WAY
thanks for the feedback, it means a lot, while my fix that i published here works for me, i am glad that it might do the same for you, i wish you the best of luck in finding and publishing other fixed related to what i am trying to achieve and would love to see other methods of which reach my goal of this!

have a nice day!
 

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